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SPORT RULES

Athletics

Article 1

The outcome of a bet on athletics is based on the first official results published. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets will be paid according to the official results.

Article 2

If a contest is officially suspended or postponed, bets relating to it will stand if it is resumed and completed by midnight (CET) the day after the date originally scheduled for the competition. If the match is not resumed or completed within that time, all bets relating to it will be declared void.

Article 3

If one or more participants withdraw before the start of a competition, all bet types relating to their performance will be recorded as a loss.

 

Athletics – Markets

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Podium

You need to predict whether the selected competitor will reach the podium (first, second or third position).

HH

You need to predict which of the two competitors specified in the bet will achieve the best position. If one or both competitors are disqualified, all bets relating to this market will be declared void.

AUSSIE

Article 1

Each match lasts 80 minutes, consisting of four quarters of 20 minutes each. The settlement of bets will consider the total number of points scored in the game, goals or behinds excluded.

Article 2

The outcome of a bet on aussie rules is based on the result achieved at the end of the regular playing time including extra time.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

Aussie Rules - Markets

1-2

You need to predict the winner of the match. Two outcomes are possible: 1 HH (home team wins) or 2 HH (away team wins).

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

BANDY

Article 1

A standard match consists of two halves of 45 minutes each.

Article 2

The outcome of a bet on a bandy match is based on the result achieved at the end of the regular playing time. Unless otherwise stated, extra time and penalties will not affect the result of the bet.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

 

Bandy - Markets

1X2

You need to predict the result of the match. Three outcomes are possible: 1 (home team wins), X (game results in a draw) and 2 (away team wins).

Even/Odd

You need to predict whether the total number of points scored during the match will be even or odd.

Double Chance (DC)

You need to predict the result of the match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws) or 12 (home team wins or away team wins).

Over/Under (spread)

You need to predict whether the total score at the end of the match will be over or under the spread indicated by Bookmaker.

Handicap (spread)

You need to predict the outcome of the match after a given handicap spread has been added to or subtracted from the final result. The handicap can be assigned to the home or to the away team.

If handicap refers to the home team, possible outcomes are:
1H (- spread): by subtracting the spread value from the home team’s score, the home team wins the match. Example: the selection 1H (-1) on Poland-Algeria will be successful if the final result is 2-0, 3-1, 3-0, 4-2, etc.
XH (+ spread): by adding the spread value to the away team’s score, the match results in a draw. Example: the selection XH (+1) on Poland-Algeria will be successful if the final result is 1-0, 2-1, 3-2, 4-3, etc. 
2H (+ spread): by adding the spread value to the away team’s score, the away team wins the match. Example: the selection 2H (+1) on Poland-Algeria will be successful if the final result is 0-1, 1-1, 1-2, 2-2, 2-3, etc. 

If handicap refers to the away team, possible outcomes are:
1H (+ spread): by adding the spread value to the home team’s score, the home team wins the match. Example: the selection 1H (+1) on Poland-Algeria will be successful if the final result is 1-0, 1-1, 2-1, 3-2, etc.
XH (- spread): by subtracting the spread value from the away team’s score, the match results in a draw. Example: the selection XH (-1) on Poland-Algeria will be successful if the final result is 0-1, 1-2, 2-3, 3-4, etc. 
2H (- spread): by subtracting the spread value from the away team’s score, the away team wins the match. Example: the selection 2H (-1) on Poland-Algeria will be successful if the final result is 0-2, 0-3, 1-3, 2-4, etc.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

BASEBALL

Article 1

A standard baseball match has no time limits but consists of 9 game segments called “innings”, at the end of which, in case of a tie, so called “extra-innings” are played to resolve the match.

Article 2

Unless otherwise specified for some bet types, the outcome of a bet on a baseball match is based on the result achieved at the end of the regular playing time including any extra-innings.

Article 3

If a baseball match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed within 12 hours of the original time of the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

Article 4

If a match is abandoned before the official term, the result achieved after at least five (5) completed innings (4 ½ innings if the home team is leading) will be considered valid. The winner is determined by the score after the last full inning played (unless the game is interrupted in the second half of an inning and the home team is leading; in this case the home team is considered the winning team).

Article 5

If even after any extra-innings the game results in a tie, all bets connected to it will be declared void.

Article 6

Where no extra-innings are played (e.g. in the MLB pre-season), a tie is to be considered void.

Baseball - Markets

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

HH

You need to predict which of the two selected teams will win the match. Two outcomes are possible: 1 HH (home team wins) and 2 HH (away team wins).

Handicap (spread)

You need to predict which team will win the match after a given handicap spread has been added to or subtracted from the final result. 
Example: 
By selecting 1H (-2.5), the bet will be successful if the home team wins by a margin of at least 3 runs. By selecting 2H (+2.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 2 runs.

Over/Under (spread)

You need to predict whether the total number of runs scored during the match will be over or under the spread indicated by Bookmaker.

Odd/Even

You have to predict whether the total number of goals during the match will be even (EVEN) or odd (ODD).

Overtime (Yes-No)

You have to predict whether for the game there will be played an overtime on not.

Winning Margin

You need to predict with which spread the selected team will win the match. There are offered six possible outcomes: Home> 4 (the home team wins with a margin of more than 4 points), House 3-4 (the home team wins with a margin of 3 or 4 points), House 1 - 2 (the home team wins with a margin of 1 or 2 points), Away> 4 (the away team wins with a margin of more than 4 points), Away 3-4 (the away team wins with a margin of 3 or 4 points), Away 1-2 (the away team wins with a margin of 1 or 2 points).

 

BASKETBALL

Article 1

The outcome of a bet on basketball is based on the result achieved at the end of the regular playing time including any extra time. Only the results published by official websites will be considered valid. Any exceptions to this rule are specified in the section “Bet Types”.

Article 2

If a basketball match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared.

 

SPECIAL BASKETBALL

 

1X2

You need to predict the winner of the match at the end of regular playing time (excluding extra time). Three outcomes are possible: 1 (home team wins the match), X (match ends in a draw), 2 (away team wins the match).

HH

You need to predictwhich of the two selected teams will win the match. Two outcomes are possible: 1 HH (home team wins) and 2 HH (away team wins). 

1X2 1st Quarter

You need to predict the result of the first quarter of the match. Three outcomes are possible: 1 (at the end of the first quarter home team is leading), 2 (at the end of the first quarter away team is leading) and X (the first quarter results in a tie). Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

1X2 1st HT

You need to predict the result of the first half of the match. Three outcomes are possible: 1 (at the end of the first halt time home team is leading), 2 (at the end of the first halt time away team lis leading) and X (the first half results in a tie). Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Half Time/Full TIme (HT/FT)

You need to predict the outcome of the first half time (1st + 2nd Quarter) together with the result of the whole match. For this bet type extra time doesn’t count.

Handicap (spread)

You need to predict the winner of the match after a given handicap spread is added to or subtracted from thefinal result (extratime included).

Example:
By selecting 1H (-6.5), the bet will be successful if the home team wins by a margin of at least 7 points. By selecting 2H (+6.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 6 points.

Handicap – 1st Quarter (spread)

This bet type works in the same way as normal handicap, but only the points scored during the first quarter will be considered. Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Handicap – 1st HT (spread)

This bet type works in the same way as normal handicap, but only the points scored during the first half will be considered. Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

1st HT

You need to predict the winner of the first half of the match (1st + 2nd Quarter). Two outcomes are possible: 1 1HT (home team wins the first half), 2 1HT (away team wins the first half). If the first half of the match results in a draw, all bets relating to this market will be declared void.

Over/Under (spread)

You need to predict whether the total number of points scored during the match will be over or under the spread indicated by Bookmaker. For this bet type xtratime doesn’t count.

Over/Under – 1st Quarter (spread)

You need to predict whether the total number of points scored during the first quarter of the match will be over or under the spread indicated by Bookmaker.Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Over/Under – 1st HT (spread)

You need to predict whether the total number of points scored during the first half of the match will be over or under the spread indicated by Bookmaker.Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Over/Under 2nd HT (spread)

You need to predict whether the total number of points scored during the second half time (3rd + 4th Quarter) will be higher (Over) or lower (Under) than the spread indicated by Bookmaker. For this bet type extra time doesn’t count.

Winning Margin

You need to predict by which margin the selected team will win the match. Six outcomes are possible: Home>10 (home team wins by a margin of more than 10 points), Home 6-10 (home team wins by a margin between 6 and [including] 10 points), Home 1-5 (home team wins by a margin between 1 and [including] 5 points), Away>10 (away team wins by a margin of more than 10 points), Away 6-10 (away team wins by a margin between 6 and [including] 10 points), Away 1-5 (away team wins by a margin between 1 and [including] 5 points).

1X2 – H5 Margin

You need to predict whether the selected team will win the match by a margin of at least six points. In case none of the teams win by a margin of at least six points, the winning selection will be X-H5. For this bet type extra time doesn’t count.

Example:
1-H5:The outcome is successful, if the home team wins by a margin of at least six points.
X-H5: The outcome is successful, if the difference between the points scored by the winning team and those scored by the losing team is not greater than 5.
2-H5: The outcome is successful, if the away team wins by a margin of at least six points.

More Point – Quarters

You need to predict which quarter will have more points. Five outcomes are possible: 1st Qrt (more points are scored in the first quarter), 2nd Qrt (more points are scored in the second quarter), 3rd Qrt (more points are scored in the third quarter), 4th Qrt (more points are scored in the fourth quarter), Same (same number of points are scored in all four quarters). For this bet type extra time doesn’t count.

Odd/Even

You need to predict whether the total number of points scored during the match will be even or odd. If the final result is 0-0, the winning outcome will be “even”. For this bet type extra time doesn’t count.

Even/Odd 1st Quarter

You need to predict whether the number of points scored during the first quarter of the match will be Even or Odd. If the first quarter ends 0-0, the winning selection will be ‘Even’.

Even/Odd 2nd Quarter

You need to predict whether the number of points scored during the second quarter of the match will be Even or Odd. If no points are scored during the second quarter, the winning selection will be ‘Even’.

Even/Odd Home

You need to predict whether the number of points scored by the home team (the first team displayed in the bet) will be Even or Odd. If the home team doesn’t score any goal, the winning selection will be ‘Even’. For this bet type extra time doesn’t count.

Even/Odd Away

You need to predict whether the number of points scored by the away team (the first team displayed in the bet) will be Even or Odd. If the away team doesn’t score any goal, the winning selection will be ‘Even’. For this bet type extra time doesn’t count.

Even/Odd 1st HT

You need to predict whether the number of points scored during the first half time of the match (1st + 2nd Quarter) will be Even or Odd. If the first half time ends 0-0, the winning selection will be ‘Even’.

Winning Margin

You need to predict the difference of points scored by the two teams, by choosing among the values available.

Winning Margin – Home

You need to predict the margin by which the home team will win the match, by choosing among the values available.

Winning Margin – Away

You need to predict the margin by which the away team will win the match, by choosing among the values available.

First Point

You need to predict which team will score the first point in the match.

Last Point

You need to predict which team will score the last point in the match.

Overtime (Y/N)

You need to predict whether extra time will be played or not.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

Basket – Markets

 

1X2

You need to predict the winner of the match at the end of regular playing time (excluding extra time). Three outcomes are possible: 1 (home team wins the match), X (match ends in a draw), 2 (away team wins the match).

1-2 / HH

You need to predict the winner of the match (including overtime). Two outcomes are possible: 1 HH (home team wins), 2 HH (away team wins). In case of a draw, the bets will be losing.

1X2 1st Quarter

You need to predict the result of the first quarter of the match. Three outcomes are possible: 1 (at the end of the first quarter home team is leading), 2 (at the end of the first quarter away team is leading) and X (the first quarter results in a tie). Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

1X2 1st HT

You need to predict the result of the first half of the match. Three outcomes are possible: 1 (at the end of the first halt time home team is leading), 2 (at the end of the first halt time away team lis leading) and X (the first half results in a tie). Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Half Time/Full Time (HT/FT)

You need to predict the outcome of the first half time (1st + 2nd Quarter) together with the result of the whole match. For this bet type extra time doesn't count.

Handicap (spread)

You need to predict the winner of the match after a given handicap spread is added to or subtracted from thefinal result (extratime included).

Example:
By selecting 1H (-6.5), the bet will be successful if the home team wins by a margin of at least 7 points. By selecting 2H (+6.5), the bet will be successful if the away team wins the match or if the home team wins by a margin of maximum 6 points.

Handicap – 1st Quarter (spread)

This bet type works in the same way as normal handicap, but only the points scored during the first quarter will be considered. Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Handicap – 1st HT (spread)

This bet type works in the same way as normal handicap, but only the points scored during the first half will be considered. Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

1st HT

You need to predict the winner of the first half of the match (1st + 2nd Quarter). Two outcomes are possible: 1 1HT (home team wins the first half), 2 1HT (away team wins the first half). If the first half of the match results in a draw, all bets relating to this market will be declared void.

Over/Under (spread)

You need to predict whether the total number of points scored during the match will be over or under the spread given by Bookmaker.For this bet type, overtime will count.

Over/Under – 1st Quarter (spread)

You need to predict whether the total number of points scored during the first quarter of the match will be over or under the spread indicated by Bookmaker.Any interruption occurring after the first quarter will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Over/Under – 1st HT (spread)

You need to predict whether the total number of points scored during the first half of the match will be over or under the spread indicated by Bookmaker.Any interruption occurring after the first half will not alter the outcome of this bet type, even though the game has to be replayed due to such interruption.

Over/Under 2nd HT (spread)

You need to predict whether the total number of points scored during the second half time (3rd + 4th Quarter) will be higher (Over) or lower (Under) than the spread indicated by Bookmaker. For this bet type extra time doesn't count.

Winning Margin

You need to predict by which margin the selected team will win the match. For this bet type extra time doesn't count. 
Six outcomes are possible: Home>10 (home team wins by a margin of more than 10 points), Home 6-10 (home team wins by a margin between 6 and [including] 10 points), Home 1-5 (home team wins by a margin between 1 and [including] 5 points), Away>10 (away team wins by a margin of more than 10 points), Away 6-10 (away team wins by a margin between 6 and [including] 10 points), Away 1-5 (away team wins by a margin between 1 and [including] 5 points).

1X2 – H5 Margin

You need to predict whether the selected team will win the match by a margin of at least six points. In case none of the teams win by a margin of at least six points, the winning selection will be X-H5.

Example:
1-H5:The outcome is successful, if the home team wins by a margin of at least six points.
X-H5: The outcome is successful, if the difference between the points scored by the winning team and those scored by the losing team is not greater than 5.
2-H5: The outcome is successful, if the away team wins by a margin of at least six points.

More Points – Quarter

You need to predict which quarter will have more points. Five outcomes are possible: 1st Qrt (more points are scored in the first quarter), 2nd Qrt (more points are scored in the second quarter), 3rd Qrt (more points are scored in the third quarter), 4th Qrt (more points are scored in the fourth quarter), Equal (required at least 2 quarts are totalized with the same points). For this bet type extra time doesn't count.

Odd/Even

You need to predict whether the total number of points scored during the match will be even or odd. If the final result is 0-0, the winning outcome will be "even". For this bet type extra time doesn't count.

Even/Odd 1st Quarter

You need to predict whether the number of points scored during the first quarter of the match will be Even or Odd. If the first quarter ends 0-0, the winning selection will be 'Even'.

Even/Odd 2nd Quarter

You need to predict whether the number of points scored during the second quarter of the match will be Even or Odd. If no points are scored during the second quarter, the winning selection will be 'Even'.

Even/Odd Home

You need to predict whether the number of points scored by the home team (the first team displayed in the bet) will be Even or Odd. If the home team doesn't score any goal, the winning selection will be 'Even'. For this bet type extra time doesn't count.

Even/Odd Away

You need to predict whether the number of points scored by the away team (the first team displayed in the bet) will be Even or Odd. If the away team doesn't score any goal, the winning selection will be 'Even'. For this bet type extra time doesn't count.

Even/Odd 1st HT

You need to predict whether the number of points scored during the first half time of the match (1st + 2nd Quarter) will be Even or Odd. If the first half time ends 0-0, the winning selection will be 'Even'.

Winning Margin

You need to predict the difference of points scored by the two teams, by choosing among the values available.

Winning Margin – Home

You need to predict the margin by which the home team will win the match, by choosing among the values available.

Winning Margin – Away

You need to predict the margin by which the away team will win the match, by choosing among the values available.

First Point

You need to predict which team will score the first point in the match.

Last Point

You need to predict which team will score the last point in the match.

Overtime (Y/N)

You need to predict whether extra time will be played or not.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Over/Under Home

You need to predict if the number of points scored during a match from the home team (the first team mentioned in the bet) will be more (Over) or less (Under) that of the given spread. For this bet type, overtime are included.

Over/Under Away

You need to predict if the number of points scored during a match from the away team (the second team mentioned in the bet) will be more (Over) or less (Under) that of the given spread. For this bet type, overtime are included.

Team with the highest score in the quarters (More Q Points)

You have to predict which team will get the highest score taking into account the partial score of each quarter. There are offered 2 possible outcomes: 1 (the home team wins if the partial score of each quarter is higher compared to away team), 2 (the away team wins if in the partial score of every quarter is higher compared to the home team). In the event that both teams score an equal high score the bet will be deemed void.

Ex:

PHO SUN - HOU ROCKETS - 16-30 - 40-30 - 37-23 - 19-32 wins the home team because in the 2nd quarter totaled 40 points, the highest score in the partial -quarters of all

PHO SUN - HOU ROCKETS - 10-20 - 15-35 - 37-48 - 22-33 wins the away team because in the 3rd quarter totaled 48 points , the highest score in the partial -quarters of all

PHO SUN - HOU ROCKETS - 35-32 - 44-35 - 41-44 - 22-23 : the bet will be deemed void as both teams have scored the highest score of 44 in the partial –quarters, the home team in the 2nd quarter, and the away team in the 3rd quarter.

This bet takes into account only the regular time, excluding any extra-time.

Race to 20 points (Race to 20)

You have to predict which one is the first team to make 20 points, and there are offered two possible outcomes: 1 (the home team is the first to reach 20 points in the match), 2 (the away team is the first to reach 20 points in the match). This bet takes into account only the regular time, excluding any extra-time.

 

 

 

BEACH SOCCER

 

Article 1

The outcome of a bet on soccer is based on the result achieved at the end of the regular playing time plus injury time. Unless otherwise specified for some bet types, extra time and penalties will not affect the outcome of the bet.

Article 2

If a match is played on neutral ground, the first team specified in the bet will be considered the home team.

Article 4

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

Beach Soccer – Markets

 

Article 1

The outcome of a bet on soccer is based on the result achieved at the end of the regular playing time plus injury time. Unless otherwise specified for some bet types, extra time and penalties will not affect the outcome of the bet.

Article 2

If a match is played on neutral ground, the first team specified in the bet will be considered the home team.

Article 4

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

BEACH VOLLEY

 

Article 1

Unless otherwise specified for some bet types, a volleyball match is based on the regular scoring system. In some competitions, an extra set may be played in order to determine the winner of a tournament, whose result will not be considered for the settlement of the bets.

Article 2

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

Beach Volley – Markets

 

1 - 2

You need to predict the winner of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins).

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake.Any later investigations carried out by the official bodies of the competition will not count.Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

 

 

 

Billards

 

Article 1

The outcome of a bet on billiards is based on the first official results. If a match is completed before the total number of frames necessary to win has been reached, all bets relating to the match will stand, unless otherwise stated with regard to specific bet types.

Article 2

If a match is officially cancelled, all bets relating to it will be declared void. If a match is postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

Billards - Markets

 

HH

You need to predict the winner of the match. Two outcomes are possible: 1 HH (the first player wins), 2 HH (the second player wins). In case of a draw, the bet will be declared void and will not be considered for bonus calculation.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

Boxing/Martial Arts

 

Article 1

The outcome of a bet on BOXING and MARTIAL ARTS is based on the first official results.

Article 2

Whenever a match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or is completed within 12 hours from the official start time. If it is not resumed or if it is not completed within the mentioned time frame, all the bet typologies related to that event will be declared void.

Article 3

If a fighter retires before the start of the match, all bets relating to it will be declared void. If he retires after the start of the match, his opponent will be considered the winner.

Article 4

The outcome of a bet is based on the result obtained on the ring and approved by the referee at the end of the match. Following decisions taken by governing bodies, disciplinary or legal matters that affect the results obtained on the ring will not be considered.

 

Boxing - Martial Arts Markets

 

1X2

You need to predict the outcome of the meeting, regardless of the manner in which victory is achieved (knockout, technical knockout or victory points). There are three possible outcomes: 1 (the first fighter wins), X (the match ends in a draw) and 2 (the second fighter wins).

HH

You need to predict the winner of the match. There are two possible outcomes: 1 HH (the first fighter wins), 2 HH (the second fighter wins). In the event of a tie, the bet will be void and will not be included in the calculation of a possible bonus.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Victory by Points

You need to predict if the match will be won by points. In the event of victory by Knock Out, Technical Knock Out or match ended in a draw, the related bets will be considered lost.

Victory by KO

You need to predict if the match will be won by Knock Out or Technical Knock Out. In the event of victory by points or match ended in a draw, the related bets will be considered lost.

KO Yes/No

You need to predict if the match will end by KO or by points. The bet offers two possible outcomes: Yes (match will end by KO); No (match will end by points). In the event that the match ends in a draw, all bets related to this type will be declared void.

Round Betting

You need to predict in which way the match will end. The bet offers twenty-seven possible outcomes: the boxer A wins at 1st round, or at 2nd, until 12th round, or he will gain the victory by points; the boxer B wins at 1st round, or at 2nd, until 12th round, or he will gain the victory by points; the match ends in draw or technical draw.

Fight Outcome

You need to predict the outcome of the match. The possible options are:

  • Draw or technical draw;
  • KO o TKO
  • Technical decision

Total Round (Over/Under)

You need to predict if the total number of Round is greater than (Over) or less than (under) the given parameter.In case of half round (in the case where for example one of the fighters is knocked out before or after the specified time), bets will be settled referring to the minute and 30 seconds of the respective round ( "less than" or "more of").

 

Soccer

 

Article 1

The outcome of a bet on soccer is based on the result achieved at the end of the regular playing time plus injury time. Unless otherwise specified for some bet types, extra time and penalties will not affect the outcome of the bet.

Article 2

If a match is postponed or suspended, all bets relating to it will stand if the game is resumed and completed within 6 hours of the time of interruption. If the match is not played or completed within that time, all bets relating to it will be declared void. In case the match is interrupted after the first half time is over or after at least one goal has been scored, all bets on the markets “1st HT” and “1st Goal” and First to Score 1st and 2nd Goal (First to Score 2 Goals, First to Score 3 Goals) will be settled normally, while all other bet types will be declared void. Moreover, Bookmaker reserves the right to void all bets if the date displayed contains typing errors or hasn’t been updated. In any case, only the date published by the official body that regulates the competition will be considered valid. Any information available on the coupon is indicative and in any case only the results published by the official bodies will be considered valid.

Article 3

Own goals and penalties awarded during the regular playing time (including injury time) will be considered valid.

Article 4

If a match is played on neutral ground, the first team specified in the bet will be considered the home team.

Article 5

If a match is played on neutral ground, Bookmaker reserves the right to specify it or not in the bet. In both cases the bet is to be considered valid.

 

Special Soccer

 

Reporting Special Soccer

All bets included in the "SOCCER SPECIALS" section will be settled and paid within 48 hours from the end of the last match of the reference day.

Scores

First: The winner is the player who will score the first goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match or start playing after the first goal has been scored will be declared void. 

Anytime: The winner is the player who will score at least one goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

Last: The winner is the player who will score the last goal in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

2+ GoalS: The winner is the player who will score 2 or more goals in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

3+ GoalS: The winner is the player who will score 3 or more goals in the respective match. Bets on other players will be considered lost. Bets on players who do not take part in the match will be declared void.

Goalscorer

You need to predict the player who will have scored more goals at the end of the championship. Are excluded any playoff-playout. If two or more competitors ends the competition in the same position, it will be applied the rule of the former-aequo. In case of a tie, the payout is calculated by dividing the portion played by the number of winners and the same multiplying the amount wagered.

Top Goalscorer – TeamS

You need to predict the player who has scored more goals in his team by choosing one the available options.

HH

You need to predict which of two teams will achieve the best position at the end of the championship.

Qualification – Champions League

You need to predict whether a team will qualify for the "Champions League".

Over/Under – Championship Day

You need to predict the total number of goals scored during the selected championship day, by considering the spread indicated by Bookmaker.

Kick Off

You need to predict which team will take the kick off.

First Three

You need to predict which teams will reach the first three positions at the end of the championship.

Last Ranked

You need to predict which team will rank last at the end of the season.

Transfer Market

You need to predict which player/coach, among those available in the list, will be officially bought before the end of the transfer window (date specified in the event). Any bet placed after an official notice has been issued by one of the two teams concerned will be declared void.

Players (1X2) - DAY

You need to predict which player will score more goals during the match. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

The Strange Couple (1X2) - Day

You need to predict which of the selected couples will score more goals during the match. In case both couples score the same number of goals, the winning selection will be X. The bet is valid only if all selected players take part to the match from the first minute, otherwise it will be declared void.

First Goal – Mode

You need to predict the way the first goal was scored. This bet type considers the effective minute and not the date of the match. In case the first goal is scored by two players in the same minute and in two different ways, the bet will be declared void.

Method of Victory

You need to predict the method by which the home/away team will win the match. There are offered four possible outcomes: Home wins during extra time, Away wins during extra time, Home wins on penalty shoot-out, Away wins on penalty shoot-out. If the match will end with regular time, all the selections will be considered lost.

Players - Groups

You need to predict the player who will score more goals among those available in the selected group. In case two or more players score the same number of goals, the winner will be the player who scored first. This bet type considers the effective minute and not the date of the match.

CardS (1X2)

You need to predict which team will receive more cards during the match. If both teams receive the same number of cards, the winning selection will be X. If at least one of the teams does not play for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled, the bet will be declared void.

Fouls (1X2)

You need to predict which team will commit more fouls during the match. If both teams commit the same number of fouls, the winning selection will be X. If at least one of the teams does not play for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled, the bet will be declared void.

Assist (1-2)

You need to predict which player will make more assists during the match. If both players make the same number of assists, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

Offside (1X2)

You need to predict which team will be caught offside the most number of times during the match. If both teams get the same number of offside calls, the winning selection will be X. If at least one of the teams does not complete the match for any reason (suspension, deferral, etc.) within 24 hours of the time originally scheduled for the meeting, the bet will be declared void.

Penalty (Yes/No)

You need to predict whetherat least one penalty will be awarded during the selected match. Two outcomes are possible: Yes (at least one penalty is awarded), No (no penalty is awarded).
The outcome of this bet is based on the result achieved at the end of the regular playing time.If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.

Expulsion (Yes/No)

You need to predict whether at least one player will be expelled during the selected match. Two outcomes are possible: Yes (at least one player is expelled), No (no player is expelled).

The outcome of this bet is based on the result achieved at the end of the regular playing time. If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.Players on the bench do not count for this bet type.

Penalty - Awarded/Taken

You need to predict whether a penalty will be awarded to and taken by the selected team. In case more than one penalty is awarded to the selected team, only the first penalty awarded will be considered. If at least one of the teams does not take part into the match for any reason (suspension, deferral, etc.) within 24 hours of the scheduled starting time, all bets relating to this market will be declared void.

Super Odd

It refers to an event called COMBO, which contains groups consisting of three or more teams each. The outcome of the bet will be successful if the selected teams win their first match. If even one of the teams among those selected does not play for any reason, the bet will be declared void.

Team - First Red Card

You need to predict which team will receive the first red card on the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.
Selections will be void if a team does not show up or if the event does not take place.

Team - First Yellow Card

You need to predict which team will receive the first yellow card in the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.
Selections will be void if a team does not show up or if the event does not take place.

Team - First Substitution

You need to predict which team will make the first substitution on the reference day among those present in the selection, by taking into account the actual playing time and not the reference date.
Selections will be void if a team does not show up or if the event does not take place.

Winning Trio

You need to predict that all three players selected will score at least one goal during the reference day. Selections on players who didn't take part in the game will be void.

Losing Trio

You need to predict that none of the three players selected will score any goal during the reference day. Selections on players who didn't take part in the game will be void.

Exact Substitution

You need to predict the exact change which will take place between the couple of selected players during the game of the reference day. If both players start playing from the first minute or if one of them does not play at all, the bet will be considered lost.

First Goal of the Day

You need to predict which team will score first on the reference day, by taking into account the actual playing time and not the reference date. Selections will be void if a team does not show up or if the event does not take place.

Offsides Over/Under

You need to predict the total number of offsides in the meeting by taking into account the spread offered by Bookmaker. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

How Will Last Goal Be Scored?

You need to predict how the last goal of the match will be score, by taking into account the actual playing time and not the date of the meeting. In the event that the last goal is scored by two players in the same minute and with different modalities, the bet will be considered void.

Injury Time

You need to predict the total number of minutes of injury time during the match, by summing up the minutes of the first half time and of the second half time. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

Injury Time 1HT/2HT

You need to predict the number of minutes of injury time of the first half and the second half of the match. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

Injury Time 2HT

You need to predict the number of minutes of injury time of the second half time of the match. If at least one of the teams does not play the match for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

Minute of First Goal

You need to predict the minute of the first goal by selecting one of the options available. If at least one of the two teams in the selection does not play for any reason (suspension, referral, etc.) within 72 hours of scheduled time, the bet will be declared void.

Players Specials (player to play the whole match)

You need to predict that the player in the selection will play the whole match including injury time. In any other cases the bet will be considered lost.

Players Specials (players to play the whole match)

You need to predict that both players in the selection will play the whole match including injury time. In any other cases the bet will be considered lost.

Players Specials (player to be booked)

You need to predict that the player in the selection will be booked during the match (including injury time). In any other cases the bet will be considered lost.

Players Specials (player to be sent off)

You need to predict that the player in the selection will be sent off (also due to double booking) during the match, including injury time. In any other cases the bet will be considered lost.

Players Specials (player to save penalty)

You need to predict that the selected player will manage to save at least one penalty during the match, including injury time. In any other cases the bet will be considered lost.

Players Specials (players to play at least one minute together)<

You need to predict that both players in the selection will play at least one minute of the match together including injury time. In any other cases the bet will be considered lost.

Players Specials (player to score during first HT)

You need to predict that the player in the selection will be able to score at least one goal during the first half time, including injury time. In any other cases the bet will be considered lost.

Team Specials (ball possession percentage)

You need to predict whether the selected team will have a greater ball possession percentage than the specified spread.

Team Specials (kicks in the goal square)

You need to predict whether the number of kicks in the goal square made by the selected team will be greater (Over) or lesser (Under) than the specified spread.

Team Specials (total kicks)

You need to predict whether the number of kicks made by selected team will be greater (Over) or lesser (Under) than the specified spread.

Team Specials (percentage of successful passes)

You need to predict whether the percentage of successful passes made by the selected team will be greater (Over) or lesser (Under) than the specified spread. This market will be settled based on the following pattern:
0.4 will be equal to 0
0.5 will be equal to 1

Team Specials (territorial advantage)

You need to predict whether the territorial advantage (expressed in minutes) of the selected team will be greater (Over) or lesser (Under) than the specified spread.

Team Specials (team to score own goal)

You need to predict whether the selected team will score an own goal (officially declared by the relevant Football Association) during the match, including injury time.

Team Specials (number of substitution up to and including the xth minute)

You need to predict whether the number of substitutions made by the selected team will be greater (Over) or lesser (Under) than the specified spread and the minute specified in the selection.

Team Specials (team to score first goal in the first HT)

You need to predict whether the selected team will score the first goal of the match during the first half time, including injury time.

First Goalscorer + Finale (1°Marc+Final)

You need to predict the final outcome of the goalscorer together. If a selected player should enter the field after the goal has already been scored or does not take part in the match, bets belonging to this selection will be void.
If the first goal is an own goal, all bets will be deemed losers.

1st Goalscorer + Correct Score

You need to predict the first goalscorer along with the correct score of the match. If the selected player should enter the pitch after the first goal has already been scored or does not take part in the match, all bets belonging to this selection will be declared void. If the first goal is an own-goal, all bets will be declared lost.

Score anytime + Correct Score

You need to predict at least one goal of the selected player along with the correct score of the match. The bets placed on other players who have not scored will be declared lost. All the bets placed on players who do not take part to the game, will be voided.

Score anytime + Final Score

You have to predict at least one goal of the selected player along with the final outcome of the match. The bets placed on other players who have not scored will be declared lost. All the bets placed on players who do not take part to the game, will be voided.

 

Soccer Markets

 

1X2

You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (the match results in a draw), 2 (away team wins).

1X2 – 1st HT

You need to predict the outcome of the first half of the match. Three outcomes are possible: 1 (considering only the goals scored during the first half, home team wins), X (considering only the goals scored during the first half, the match results in a draw), 2 (considering only the goals scored during the first half, away team wins).

1X2 – 2nd HT

You need to predict the outcome of the second half of the match. Three outcomes are possible: 1 (considering only the goals scored during the second half, home team wins), X (considering only the goals scored during the second half, the match results in a draw), 2 (considering only the goals scored during the second half, away team wins).

Overtime (Yes/No)

You have to predict whether they will be played or not overtime.

DC (Double Chance)

You need to predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).

DC (Double Chance) – 1st HT

You need to predict the outcome of the first half of the match. Three outcomes are possible: 1X (considering only the goals scored during the first half, home team wins or the match results in a draw), X2 (considering only the goals scored during the first half, away team wins or the match results in a draw), 12 (considering only the goals scored during the first half, home team wins or away team wins).

DC (Double Chance) – 2nd HT

You need to predict the outcome of the second half of the match. Three outcomes are possible: 1X (considering only the goals scored during the second half, home team wins or the match results in a draw), X2 (considering only the goals scored during the second half, away team wins or the match results in a draw), 12 (considering only the goals scored during the second half, home team wins or away team wins).

Draw no Bet (DNB)

You need to predict which team will win the match. If the match results in a draw, the bet will be declared void and will not be considered for bonus calculation.

Draw no Bet– 1st HT

You need to predict which team will be leading at the end of the first half. If the first half of the match results in a draw, the bet will be declared void and will not be considered for bonus calculation.

Draw no Bet – 2nd HT

You need to predict which team will be winning at the end of the second half, without considering the goals scored during the first half. If during the second half both teams score the same number of goals, the bet will be declared void and will not be considered for bonus calculation.

Goal/No Goal (GG/NG)

Two outcomes are possible: GG (both teams score at least one goal during the match), NG (one or both teams do not score any goal during the match).

Goal/No Goal (GG/NG) – 1st HT

Two outcomes are possible: GG (both teams score at least one goal during the first half of the match), NG (one or both teams do not score any goal during the first half of the match).

Goal/No Goal (GG/NG) – 2nd HT

Two outcomes are possible: GG (both teams score at least one goal during the second half of the match), NG (one or both teams do not score any goal during the second half of the match).

GG/NG 1st Half/2nd Half

You need to predict if the two teams will score or not in both first and second half time of the match. The outcomes offered are four: GG/GG (both teams score at least one goal in both the first and the second half time), GG/NG (both teams score at least one goal in the first and one or both teams do not score any goal in the second half time), NG/GG (one or both teams do not score any goals in the first half time and both teams score at least one goal in the second half time), NG/NG (both teams do not score any goal in both the first and the second half time).

Odd/Even

You need to predict whether the total number of goals scored during the match will be odd or even. If the result is 0-0, the winning selection will be "even".

Odd/Even – 1st HT

You need to predict whether the total number of goals scored during the first half of the match will be odd or even. If no goal is scored during the first half, the winning selection will be "even".

Odd/Even – 2nd HT

You need to predict whether the total number of goals scored during the second half of the match will be odd or even. If no goal is scored during the second half, the winning selection will be "even".

Odd/Even – Home

You need to predict whether the total number of goals scored by the home team will be odd or even. If no goal is scored by the home team, the winning selection will be "even".

Odd/Even – Away

You need to predict whether the total number of goals scored by the away team will be odd or even. If no goal is scored by the away team, the winning selection will be "even".

Score/No Score

You need to predict whether the selected team (home or away) will score at least one goal during the match.

Score/No Score 1.5

You need to predict whether the selected team (home or away) will score at least two goals during the match.

Score/No Score – 1st HT

You need to predict whether the selected team (home or away) will score at least one goal during the first half of the match.

Score/No Score – 2nd HT

You need to predict whether the selected team (home or away) will score at least one goal during the second half of the match.

Number of Goals

You need to predict the exact number of goals scored during the match.

Multi Goal

You need to predict the number of goals scored during the match by selecting one of the available options. Four outcomes are possible: 0-1, 2-3, 4-6, 7+.

Multi Goal 1HT

You need to predict the number of goals scored during the first time of the match by selecting one of the available options. Four outcomes are possible: 1-2, 1-3, 2-3

Multi Goal 2HT

You need to predict the number of goals scored during the second time of the match by selecting one of the available options. Four outcomes are possible: 1-2, 1-3, 2-3

Multi Goal Home

You have to predict the number of goals scored by the home team during the entire match. The bet offers 3 ranges, between 1 and 3 goals (1-2 / 1-3 / 2-3). If no goal will be scored or 4 or more goals will be scored, all the bets will be lost.

Multi Goal Away

You have to predict the number of goals scored by the away team during the entire match. The bet offers 3 ranges, between 1 and 3 goals (1-2 / 1-3 / 2-3). If no goal will be scored or 4 or more goals will be scored, all the bets will be lost.

Total Goals – Home

You need to predict the number of goals scored by the home team by selecting one of the available options.

Total Goals – Away

You need to predict the number of goals scored by the away team by selecting one of the available options.

Correct Score

You need to predict the exact result of the match.

Correct Score – 1st HT

You need to predict the exact result of the first half of match.

Correct Score – 2nd HT

You need to predict the exact result of the second half of the match, without considering the goals scored during the first half.

HT/FT

You need to predict both the result of the first half of the match and the final result.

HT More Goals

You need to predict which half time will have more goals. Three outcomes are possible: 1 HT (more goals scored in the first half time), 2 HT (more goals scored in the second half time), X HT (same number of goals scored in both half times).

Winning Margin – Home

You need to predict the winning margin of the home team by choosing one of the available options. The winning margin is calculated by subtracting the number of goals scored by the away team from the number of goals scored by the home team.

Winning Margin – Away

You need to predict the winning margin of the away team by choosing one of the available options. The winning margin is calculated by subtracting the number of goals scored by the home team from the number of goals scored by the away team.

Penalty Yes/No

You need to predict whether a penalty will be awarded to one of the two teams during the match. The outcome of this bet is based on the result achieved at the end of the regular playing time. Extra time and penalties will not affect the outcome of the bet.

Over/Under (spread)

You need to predict whether the total number of goals scored during the match will be over or under the spread indicated in the bet. Depending on the type of spread, we distinguish between a "Classic Over/Under" (0.5 – 1.5 – 2.5 – 3.5 – 4.5), a "Whole Over/Under" (1 - 2 - 3 - 4) and a "Double Over/Under" (0.25 – 0.75 – 1.25 – 1.75 – 2.25 – 2.75 – 3.25 – 3.75 – 4.25 – 4.75).

Classic Over/Under (0.5 – 1.5 – 2.5 – 3.5 – 4.5)

If the number of goals scored is lower than the spread indicated, the winning selection will be "under". If the number of goals scored is higher than the spread indicated, the winning selection will be "over".

Whole Over/Under (1 - 2 - 3 - 4)

If the number of goals scored is lower than the spread indicated, the winning selection will be "under". If the number of goals scored is higher than the spread indicated, the winning selection will be "over". If the number of goals coincides with the spread, the amount bet will be reimbursed.

Double Over/Under (0.25 – 0.75 – 1.25 – 1.75 – 2.25 – 2.75 – 3.25 – 3.75 – 4.25 – 4.75)

The spread is divided in two spreads, the first one is obtained by adding 0.25 and the second is obtained by subtracting 0.25. Consequently, two selections are made, each one amounting to half of the total stake. 
Example: Milan-Fiorentina; Over 0.75; Odd: 1.3; Stake: €100. 
1st selection: Over 0.75 - 0.25 = Over 0.50; Stake: €50
2nd selection: Over 0.75 + 0.25 = Over 1; Stake: €50
If no goal is scored, both selections are incorrect stake is lost. 
If one goal is scored, the selection Over 0.50 is correct and the bet will be paid by multiplying the stake (€50) by the specified odd (1.3), while the amount bet on the selection Over 1 is refunded, because the spread coincides with the number of goals scored. 
If two or more goals are scored, both selections are correct and the win will be equal to the total stake (€100) multiplied by the specified odd (1.3).

Over/Under 1st HT (spread)

You need to predict whether the total number of goals scored during the first half of the match will be over or under the spread indicated in the bet.

Over/Under 2nd HT (spread)

You need to predict whether the total number of goals scored during the second half of the match will be over or under the spread indicated in the bet.

Over/Under (0.5, 1.5, 2.5) - Home/Away

You need to predict if the total number of goals scored in the match by the home team (or one away) will be higher (over) or lower (under) the spread indicated in the bet.

1X2 Handicap (spread)

You need to predict the outcome of the match after a given Handicap (spread) is added to or subtracted from the final result. The Handicap can be assigned to the home team or to the away team.

If the Handicap refers to the home team, possible outcomes are the following:
1 H (- spread): By subtracting the spread from the final score of the home team, the home team wins the match. Example: The selection 1 H (-1) on Arsenal-Liverpool will be successful if the result of the match is 2-0, 3-1, 3-0, 4-2, etc. 
X H (+ spread): By adding the spread to the final score of the away team, the match results in a draw. Example: The selection X H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 2-1, 3-2, 4-3, etc. 
2 H (+ spread): By adding the spread to the final score of the away team, the away team wins the match. Example: The selection 2 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-1, 1-2, 2-2, 2-3, etc.

If the Handicap refers to the away team, possible outcomes are the following:
1 H (+ spread): By adding the spread to the final score of the home team, the home team wins the match. Example: The selection 1 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 1-1, 2-1, 2-2, 3-2, etc. 
X H (- spread): By subtracting the spread from the final score of the away team, the match results in a draw. Example: The selection X H (-1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-2, 2-3, 3-4, etc. 
2 H (- spread): By subtracting the spread from the final score of the away team, the away team wins the match. Example: The selection 2 H (-1) Arsenal-Liverpool will be successful if the result of the match is 0-2, 0-3, 1-3, 2-4, etc.

1X2 Handicap – 1st HT (spread)

This bet type works in the same way as "1X2 Handicap", but only the goals scored during the first half time are considered.

1X2 Handicap – 2nd HT (spread)

This bet type works in the same way as "1X2 Handicap", but only the goals scored during the second half time are considered.

1X2 Handicap (HND 1, HND 2, 3 HND)

The outcome of a bet with handicap is obtained by adding the handicap to the final result of the match. The advantage is displayed by the numbers in brackets: for example (0:1) show that the away team has a goal of advantage, while (1:0) indicates that the home team has a goal of advantage. Below markets offered:

1X2 HND 1

1H (0 : 1): you are predicting that the home team will win by a margin of two or more goals; XH (0 : 1): you are predicting that the home team will win by exactly one goal difference; 2H (0 : 1): you are predicting on draw or on winning of away team;1H (1: 0): you are predicting on draw or on winning of home team; 1H (1 : 0): you are predicting that the home team will win or draw; XH (1 : 0): you are predicting that the away team will win by exactly one goal difference; 2H (1 : 0): you are predicting that the away team will win by a margin of two or more goals.

1X2 HND 2

1H (0 : 2): you are predicting that the home team will win by a margin of three or more goals; XH (0 : 2): you are predicting that the home team will win by exactly two goals difference; 2H (0 : 2): you are predicting that the home team will win by exactly one goal difference or draw or winning of away team. 1H (2 : 0): you are predicting that the home team will win, or draw, or that the away team will win by exactly one goal difference; XH (2 : 0): you are predicting that the away team will win by exactly two goals difference; 2H (2 : 0): you are predicting that the away team will win by a margin of three or more goals.

1X2 HND 3

1H (0 : 3): you are predicting that the home team will win by a margin of four or more goals; XH (0 : 3): you are predicting that the home team will win by exactly three goals difference; 2H (0 : 3): you are predicting that the home team will win by exactly two goal difference or draw or winning of away team; 1H (3 : 0): you are predicting that the home team will win, or draw, or that the away team will win by exactly two goals difference; XH (3 : 0): you are predicting that the away team will win by exactly three goals difference; 2H (3 : 0): you are predicting that the away team will win by a margin of four or more goals.

First Card

You need to predict which team will receive the first card during the match, be it red or yellow. In case the card is issued to one or more players of each team at the same time, the selection will be declared void.

Over/Under – Cards

You need to predict whether the total number of (yellow and/or red) cards issued during the match will be over or under the spread indicated by Bookmaker.

Asian Handicap (spread)

Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).

Half-Goal Asian Handicap (+/- 0.5, 1.5, 2.5 e 3.5)

You need to predict the outcome of the game after the spread indicated in the bet has been subtracted from (if negative) or added to (if positive) the score of the selected team.

Full-Goal Asian Handicap (+/- 1, 2, 3 e 4)

You need to predict the outcome of the game after the spread indicated in the bet has been subtracted from (if negative) or added to (if positive) the score of the selected team. If after adding or subtracting the spread the match results in a draw, the stake is refunded.

Quarter-Goal Asian Handicap(+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75)

You need to predict the outcome of the game after the spread indicated in the bet has been subtracted from (if negative) or added to (if positive) the score of the selected team.

Consequently, two selections are made, each amounting to half of the total stake.

- If both selections are incorrect, the whole stake is lost. 
- If both selections are correct, the calculation of the winning will consider the whole stake. 
- If, based on the one of the spread values, the selected team wins, and, based on the other value, the match results in a draw, the calculation of the winning will consider half of the stake, while the second half will be refunded. 
- If, based on the one of the spread values, the selected team loses, and, based on the other value, the match results in a draw, half of the stake will be refunded, while the other half will be lost.

Example: Spain-Switzerland; 1 AH (-1.25); Odd: 1.4; Stake: €100. 
The two selections are: 
(1) -1.25 - 0.25 = 1 AH (-1.5) with a stake of €50; 
(2) -1.25 + 0.25 = 1 AH (-1) with a stake of €50.
If Spain wins by a margin of 2 goals (2-0, 3-1, 4-2, etc.) the outcome of the bet is successful. 
If Spain wins by a margin of 1 goal (1-0, 2-1, 3-2, etc.) half of the stake is lost if we consider the -1.5 spread, while the other half is refunded if we consider the -1 spread (match results in a draw). 
If the match results in a draw or Spain loses, the bet is lost.

1st Goal

You need to predict which team will score the first goal. Three outcomes are possible: Home (home team scores the first goal), No Goal (no goal is scored), Away (away team scores the first goal).

2nd goal

You need to predict which team will score the second goal. Three outcomes are possible: Home (home team scores second goal), No Goal (no second goal is scored), Away (away team scores second goal).

3nd goal

You need to predict which team will score the third goal. Three outcomes are possible: Home (home team scores third goal), No Goal (no third goal is scored), Away (away team scores third goal).

First to Score 2 Goals

You need to predict which team will score two goals first. Three outcomes are possible: 1 – 2 Goals (home team scores two goals before the opposing team does), No – 2 Goals (none of the teams score two goals), 2 – 2 Goals (away team scores two goals before the opposing team does).

First to Score 3 Goals

You need to predict which team will score three goals first. Three outcomes are possible: 1 – 3 Goals (home team scores three goals before the opposing team does), No – 3 Goals (none of the teams score three goals), 2 – 3 Goals (away team scores 3 goals before the opposing team does).

Goal difference

You need to predict the goal difference between the two teams. Six outcomes are possible: 0-0 (the match ends 0-0), 0 (the match ends in a draw), 1 (goal difference is 1, e.g.: Chelsea-Manchester Utd 2-1 or Chelsea-Manchester Utd 0-1), 2 (goal difference is 2, e.g.: Chelsea-Manchester Utd 2-0 or Chelsea-Manchester Utd 1-3), 3 (goal difference is 3, e.g.: Chelsea-Manchester Utd 4-1 or Chelsea-Manchester Utd 0-3), 4+ (goal difference is 4 or higher, e.g.: Chelsea-Manchester Utd 5-1 or Chelsea-Manchester Utd 0-4 or Chelsea-Manchester Utd 5-0, etc.).

Total Goals

You need to predict the number of goals scored during the match by adding up the goals scored by both teams.

Total Goals – 1st HT

You need to predict the number of goals scored during the first half of the match by adding up the goals scored by both teams.

Total Goals – 2nd HT

You need to predict the number of goals scored during the second half of the match by adding up the goals scored by both teams.

Total Goals - Home

You need to predict the number of goals scored by the home team during the match.

Total Goals - Away

You need to predict the number of goals scored by the away team during the match.

Half Time/Full Time – Double Chance (HT/FT DC)

You need to predict the outcome of the first half together with the result of the whole match by referring to Double Chance.

1st Goal +1X2

You need to predict which team will score the first goal together with the result of the match. Seven outcomes are possible: C/1 (home team scores the first goal and wins the match), C/X (home team scores the first goal and the match ends in a draw), C/2 (home team scores the first goal and loses the match), O/1 (away team scores the first goal and loses the match), O/X (away team scores the first goal and the match ends in a draw), O/2 (away team scores the first goal and wins the match),

Winning Margin

You need to predict the winning margin at the end of the match. Seven outcomes are possible: C>2 (home team wins by a margin of more than 2 goals), C 2 (home team wins by a margin of 2 goals), C 1 (home team wins by a margin of 1 goal), O 1 (away team wins by a margin of 1 goal), O 2 (away team wins by a margin of 2 goals), O>2 (away team wins by a margin of more than 2 goals), X (the match ends in a draw).

1X2 + O/U

You need to predict the outcome of the match together with the number of goals scored during the match by considering a 2.5 spread. Six outcomes are possible: 1 Over (home team wins and more than 2 goals are scored), X Over (the match ends in a draw and more than 2 goals are scored), 2 Over (away team wins and more than 2 goals are scored), 1 Under (home team wins and less than 3 goals are scored), X Under (the match ends in a draw and less than 3 goals are scored), 2 Under (away team wins and less than 3 goals are scored).

1X2 + GG/NG

You need to predict that both teams score or not score with the outcome of the match. There are 6 possible outcomes: 1 + GG (the home team wins and both teams score); 1 + NG (the home team wins and at least one team does not score); X + GG (the game ends in a draw and both teams score); X + NG (the game ends in a draw and at least one team does not score); 2 + GG (the away team wins and both teams score); 2 + NG (the away team wins and at least one of the teams not score).

1X2 HT + GG/NG HT (Combo 1° Half)

You need to predict that both teams score or not score in the first half with the outcome of the first half. There are 6 possible outcomes: 1HT + GGHT (the home team wins the first half and both teams score in the first half); 1HT + NGHT (the home team wins the first half and at least one team does not score in the first half); XHT + GGHT (the game ends in draw in the first half and both teams score in the first half); XHT + NGHT (the game ends in draw in the first half and at least one team does not score in the first half); 2HT + GGHT (the away team wins the first half and both teams score in the first half); 2HT + NGHT (the away team wins the first half and at least one team does not score in the first half).

Winners

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Home/Away wins both Half Times

You have to predict If the home/away team will win both first and second half time of the match. The bet offers two possible outcomes: Yes (home/away team will win both half times); No (home/away team will not win both half times). The two half times will be considered as independent between each other. Example: if at the end of the first half time the score is 2-0 and the final result is 3-1, this means that home team won only first half time because the partial result of the second half time is 1-1.

Home/Away wins at least one Half Time

You have to predict If the home/away team will win at least one half time of the match. The bet offers two possible outcomes: Yes (home/away team will win at least one half time); No (home/away team will not win any half time).

Home/Away scores in both Half Times

You have to predict If the home/away team will score in both first and second half time of the match. The bet offers two possible outcomes: Yes (home/away team will score in both half times); No (home/away team will not score in both half times).

1X2 + 1°Goal + 1X2 HT (3 Bet)

You need to predict the match result, together with the 1st goal and the 1st half result. There are 19 possible outcomes:

  • 1+1-1°goal+1Ht (the home team wins the match, scores the first goal and wins the first half of the match)
  • 1+1-1°goal+XHt (the home team wins the match and scores the first goal, but the teams tie in the first half of the match)
  • 1+1-1°goal+2Ht (the home team wins the match and scores the first goal, but the away team wins the first half of the match)
  • 1+2-1°goal+1Ht (the home team wins the match, the away team scores the first goal, the home team wins the first half of the match)
  • 1+2-1°goal+XHt (the home team wins the match, the away team scores the first goal, the team tie in the first half of the match)
  • 1+2-1°goal+2Ht (the home team wins the match, the away team scores the first goal and wins the first half of the match)
  • X+1-1°goal+1Ht (the teams tie the match, the home team scores the first goal and wins the first half of the match)
  • X+1-1°goal+XHt (the teams tie the match, the home team scores the first goal, the teams tie in the first half of the match)
  • X+1-1°goal+2Ht (the teams tie the match, the home team scores the first goal, the away team wins the first half of the match)
  • X+2-1°goal+1Ht (the teams tie the match, the away team scores the first goal and the home team wins the first half of the match)
  • X+2-1°goal+XHt (the teams tie the match, the away team scores the first goal, the teams tie the first half of the match)
  • X+2-1°goal+2Ht (the teams tie the match, the away team scores the first goal and wins the first half of the match)
  • X+Ng-1°goal+XHt (the teams tie the match, none of the teams score the first goal and the teams tie the first half of the match)
  • 2+1-1°goal+1Ht (the away team wins the match, the home team scores the first goal and wins the first half of the match)
  • 2+1-1°goal+XHt (the away team wins the match, the home team scores the first goal, the teams tie the first half of the match)
  • 2+1-1°goal+2Ht (the away team wins the match, the home team scores the first goal, the away teams wins the first half of the match)
  • 2+2-1°goal+1Ht (the away team wins the match and scores the first goal, the home team wins the first half of the match)
  • 2+2-1°goal+XHt (the away team wins the match and scores the first goal, the teams tie the first half of the match)
  • 2+2-1°goal+2Ht (the away team wins the match, scores the first goal and wins the first half of the match)

1X2 + Over/Under 1.5 + GG/NG (3 Bet 1.5)

You need to predict the match result, together with the number of goals scored in the game compared to the given spread of 1.5. Eightdifferent outcomes are offered:

  • 1+Under+NG (the home team wins the match, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).
  • X+Under+NG (the teams tie the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).
  • 2+Under+NG (the away team wins the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal).
  • 1+Over+NG (the home team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal).
  • 1+Over+GG (the home team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal).
  • X+Over+GG (the teams tie the game, more goals (Over) are scored compared to the given spread and both teams score a goal).
  • 2+Over+NG (the away team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal).
  • 2+Over+GG (the away team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal).

1X2 + Over/Under 2.5 + GG/NG (3 Bet 2.5)

  • You need to predict the match result, together with the number of goals scored in the game compared to the given spread of 2.5. Nine possible outcomes are offered:
  • 1+Under+NG (the home team wins the match, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)
  • 2+Under+NG (the away team wins the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)
  • 1+Over+NG (the home team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)
  • X+Over+GG (the teams tie the game, more goals (Over) are scored compared to the given spread and both teams score a goal.)
  • X+Under+NG (the teams tie the game, less goals (Under) are scored compared to the given spread and one or both team will not score a goal.)
  • X+Under+GG (the teams tie the game, less goals (Under) are scored compared to the given spread and both teams score a goal.)
  • 1+Over+GG (the home team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)
  • 2+Over+NG (the away team wins the match, more goals (Over) are scored compared to the given spread and one or both team will not score a goal.)
  • 2+Over+GG (the away team wins the match, more goals (Over) are scored compared to the given spread and both teams score a goal.)

DC + Over/Under

You need to predict the outcome of the match together with the total number of goals scored during the match compared to the given spread of Bookmaker.

Six possible outcome are offered:

  • 1X+Over (the home team wins or draws and the goals scored are more (over) than the spread the offered)
  • X2+Over (the away team wins or draws and the goals scored are more (over) than the offered spread)
  • 12+Over (the home team or the away win and the goals scored are more (over) than the offered spread)
  • 1X+Under (the home team wins or draws and the goals scored are more (over) than the offered spread)
  • X2+Under (the away team wins or draws and the goals scored are more (over) than the offered spread)
  • 12+Under (the home team or the away win and the goals scored are more (over) than the offered spread)

DC + Over/Under 1stH

You need to predict the outcome of the first half together with the total number of goals scored during the first half compared to the given spread of Bookmaker.

Six possible outcome are offered:

  • 1X + Over (the home team wins or draws the first half and the goals scored during the first half are more (over) than the spread the offered)
  • X2 + Over (the away team wins or draws the first half and the goals scored during the first half are more (over) than the offered spread)
  • Over 12 + (the home team or the away win the first half and the goals scored during the first half are more (over) than the offered spread)
  • 1X + Under (the home team wins the first half or draws and the goals scored during the first half are more (over) than the offered spread)
  • X2 + Under (the away team wins the first half or draws and the goals scored during the first half are more (over) than the offered spread)
  • 12 + Under (the home team or the away win the first half and the goals scored during the first half are more (over) than the offered spread)

DC + Over/Under 2ndH

You need to predict the outcome of the second half together with the total number of goals scored during the second half compared to the given spread of Bookmaker.

Six possible outcome are offered:

  • 1X + Over (the home team wins or draws the second half and the goals scored during the second half are more (over) than the spread the offered)
  • X2 + Over (the away team wins or draws the second half and the goals scored during the second half are more (over) than the offered spread)
  • Over 12 + (the home team or the away win the second half and the goals scored during the second half are more (over) than the offered spread)
  • 1X + Under (the home team wins the second half or draws and the goals scored during the second half are more (over) than the offered spread)
  • X2 + Under (the away team wins the second half or draws and the goals scored during the second half are more (over) than the offered spread)
  • 12 + Under (the home team or the away win the second half and the goals scored during the second half are more (over) than the offered spread)

Cross-Bet (1X2 or GG/NG)

You need to predict that at least one of the two selections is a winning one. Six possible outcomes are offered:

1 or NG (the home team wins or at least one of the two teams does not score). 1 or GG (the home team wins or both teams score at least one goal). X or NG (the two teams draw or at least one of the two teams does not score). X or GG (the two teams draw or both teams score at least one goal). 2 or NG (the away team wins or at least one of the two teams does not score). 2 or GG (the away team wins or both teams score at least one goal).

Penalty Y/N

You have to predict whether during the event it is given or not a penalty. The bet takes into account only the regular time, thus excluding any extra-time.

Penalty/Score

You have to predict if during the match it is given and scored a penalty kick, along with the minutes range it occurred within. There are offered 8 possible outcomes: Penalty YES (during the match it is given and scored at least one penalty); Penalty NO (not given any penalty kick); 0-45 YES (will be given and scored a penalty kick in the range of time from the 0'minute until the 45'minute, including any injury time); 0-45 NO (it is not awarded a penalty kick in the range of time from the 0' minute until the 45' minute, including any injury time); 46-80 YES (it is assigned and scored a penalty kick in the range of time from 46' minute til the 80' minute); 46-80 NO (it is not assigned a penalty kick in the range of time from the 46' minute til the 80' minute); 81-90 YES (it is assigned and scored a penalty kick in the range of time ranging from the 81' minute and the 90' minute, including any injury time); 81-90 NO (it is not given a penalty kick in the range of time from the 81' minute and the 90' minute, including any injury time). This type does not take into account any extra-time.

Head to Head (H/H)

You have to predict the winner of the match . There are two possible outcomes: 1 HH (the home team wins), 2 HH (the away team wins). The outcome for this type of bet is based on the result after regular time plus any additional extra-time.

To Qualify

You have to predict the team that qualifies. There are two possible outcomes: 1 HH (the home team qualifies to the next round); 2 HH (the away team qualifies to the next round). The outcome of this type of bet is based on the result after regular time plus any extra-time.

Player Sent Off

You have to predict whether during the match there is at least one red card given. The bet takes into account only the regular time, thus excluding any extra-time. A red card will be considered only if it is given at any of the 22 players on the pitch, so it will not be taken into consideration any expulsions of coaches, managers, staff or players on the bench.

Home Sent Off

You have to predict whether during the match there is at least one red card for the home team. The bet takes into account only the regular time, thus excluding any extra-time. A red card will be considered only if it is given at any of the 22 players on the pitch, so it will not be taken into consideration any expulsions of coaches, managers, staff or players on the bench.

Away Sent Off

You have to predict whether during the match there is at least one red card for the away team. The bet takes into account only the regular time, thus excluding any extra-time. A red card will be considered only if it is given at any of the 22 players on the pitch, so it will not be taken into consideration any expulsions of coaches, managers, staff or players on the bench.

1st Corner

You need to predict which team will be awarded the first corner of the match.

Over/Under – Corner

You need to predict whether the total number of corners awarded during the match will be over or under the spread indicated by Bookmaker.

Home - Corner

You need to predict the number of corners that will take the home team during the match by choosing any of the given selections.

Away- Corner

You need to predict the number of corners that will take the away team during the match by choosing any of the given selections.

Odd/Even – Corner

You need to predict if the if the number of corners that will be taken during the match will be odd or even.

 

FANTASY Bookmaker

 

FANTASY BET

 

Fantasy Bet

Fantasy Bets refer to implicit match-ups concerning teams which are not directly confronting each other in the same match, but are confronting different teams in two different matches. Result will be based on the number of goals scored in their respective actual match.

Unless otherwise specified, if a Fantasy Bet refers to a match where at least one actual match is declared void, fantasy match will also be declared void.

Example: 
Real Match

  • Juventus vs. Milan: final score 1-1
  • Napoli vs. Inter: final score 2-1

Fantasy Bet

  • Juventus vs. Napoli: final score 1-2 ( Match outcome 2 – both teams to score> over 1.5 over 2.5 under 3.5 – odd)
  • Milan vs. Inter: final score 1-1 (Match outcome X – Both teams to score – over 1.5 – under 2.5 – under 3.5 – Even)

GRAN SALAMI

Grand Salami Over/Under

You need to predict the number of goals scored on a specified date on a specific league, if it will be Over or Under the betting line indicated.
The number of matches and specified date will be indicated in the coupon.

This bet offer will be closed at the starting time of the first match listed in the offer and may be reopened with a different betting line, based on the new results which are already known.
In this case, goals already scored will not be indicated in the bet offer and will not be taken into account when bet will be settled. Bet settlement will be based upon goals scored in the remaining matches.
The result 1-1 will be given for a not played, canceled or suspended match. If at least three matches of the same competition will be not played, all bets of the competition will be void.

Example: 
Italy Serie A
Before the start of the next round (Generally Saturday at 18.00) a bet is placed on OVER 26.5
10 goals scored during the Saturday matches.
Sunday morning, this bet offer will be reopened with a different betting line such as 30.5
A new bet offer will be placed on UNDER 30.5
Another 18 goals scored during the Sunday matches, with a total of 28 goals for the whole round (10 goals Saturday and 18 Sunday)
Both bets (OVER26.5 and UNDER 30.5) are considered as won.

FANTASY BET – GOALSCORER

You need to predict which player will score more goals during the respective matches. If both players score the same number of goals, the winning selection will be X. The bet is valid only if both players take part in the match from the first minute, otherwise it will be declared void.

 

GENIUS PLUS

 

Genius Plus

You need to predict that all the teams in the selection win (sign YES) or at least one of them does not win (sign NO) the scheduled match.

Example:

  • Juventus, Parma, Milan, sign YES, share 3.8: choosing this selection, you bet on the victory of the teams indicated (Juventus, Parma and Milan) in their respective matches, played on the date indicated.
  • Juventus, Parma, Milan, sign NO, share 1.15: choosing this selection, you bet that at least one of the three teams indicated (Juventus, Parma and Milan) do not win in their respective matches, played on the date indicated.

The outcome of the bet is based on the score at the end of regular playing time plus the eventual recovery. Unless otherwise specified for certain types of bets, the extra time and penalties will not affect the outcome of the bet.

If one of the matches selected is suspended or postponed after the time indicated on the bet, the bet will remain valid if the match is resumed and completed within 6 hours of the suspension.

If the match is not played or completed within that period, the related bets will be declared void.

Bookmaker reserves the right to implement the above mentioned even if the date on the bet has suffered typos or missed updates. 
In any case, make only the date published official organ that manages the competition (eg. Lega Serie A for the Italian league). Any indication on the coupon is purely indicative, and in any case will prevail the result published by the official bodies of each individual event.

 

OVER PLUS

 

Over Plus Yes/No

You have to predict that all real match events, where there are the combined selections, will end with more than 2.5 goals (sign OVER YES) or that at least one of the three real match events, where there are the combined selections, will end with less than 2.5 goals (sign OVER NO).

Example:

  • Juventus, Lazio, Udinese, sign "OVER YES" share 5.05: choosing this selection you bet that the real match events, where there are the combined selections (Juventus, Lazio and Udinese) will end with a of number of goals over than 2.5.
  • Juventus, Lazio, Udinese, sign "OVER NO" share 1.12 choosing this selection you bet that at least one of the real match events, where there are the combined selections (Juventus, Lazio and Udinese) will not end with a of number of goals over than 2.5.

The outcome of the bet is based on the score at the end of regular playing time plus the eventual recovery. Unless otherwise specified for certain types of bets, the extra time and penalties will not affect the outcome of the bet.

If one of the matches selected is suspended or postponed after the time indicated on the bet, the bet will remain valid if the match is resumed and completed within 6 hours of the suspension.

If the match is not played or completed within that period, the related bets will be declared void.

Bookmaker reserves the right to implement the above mentioned even if the date on the bet has suffered typos or missed updates. 
In any case, make only the date published official organ that manages the competition (eg. Lega Serie A for the Italian league). Any indication on the coupon is purely indicative, and in any case will prevail the result published by the official bodies of each individual event.

 

 

 

Goalscorer Plus

 

Goalscorer Plus

You have to predict that all Goalscorers, in the combined selections, score at least one goal in their respective scheduled matches.

Example:

  • Tevez, Icardi, Destro, share 6.50: choosing the selection you bet that all three mentioned players (Tevez, Icardi, Destro) will realize at least one goal in their matches, played on the date indicated.

The outcome of the bet is based on the score at the end of regular playing time plus the eventual recovery. Unless otherwise specified for certain types of bets, the extra time and penalties will not affect the outcome of the bet.

If one of the matches selected is suspended or postponed after the time indicated on the bet, the bet will remain valid if the match is resumed and completed within 6 hours of the suspension.

If the match is not played or completed within that period, the related bets will be declared void.

Bets on players who do not take part in the match will be declared void.

Bookmaker reserves the right to implement the above mentioned even if the date on the bet has suffered typos or missed updates. 
In any case, make only the date published official organ that manages the competition (eg. Lega Serie A for the Italian league). Any indication on the coupon is purely indicative, and in any case will prevail the result published by the official bodies of each individual event.

 

Futsal

 

Article 1

A match of a 5 consists of two periods of 20 minutes of actual game.

 

Article 2

The outcome of the bet on a football match in 5 is based on the result at the end of regular playing time more recovery. Unless otherwise specified for certain types of bets, the extra time and subsequent penalties will not affect the outcome of the bet.

 

 

Article 3

If a match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 12 hours of the suspension. If the match is not played or completed within that time, all the related bets will be declared void.

 

Article 4

The outcome of a bet is based on the result on the court and approved by the referee at the end of the match. Following decisions taken by sports bodies, disciplinary or legal influence the outcome achieved on the playing field, will not be considered.

 

Futsal - Markets

 

1X2

We have to predict the outcome of the meeting . There are three possible outcomes: 1 ( the home team wins ) , X ( the match ends in a draw ) and 2 ( the away team wins ) .

 

Over / Under ( spread)

You have to predict if the total number of points scored during the match will be (over ) or lower ( Under) the spread of the WebSite .

 

Rowing

 

Article 1

For the purpose of settlement, official timing and/or podium positions will be considered. Any later disqualifications and/or appeals will not be taken into account. If the competition starts, but is not completed (e.g. if no winner is determined), all bets relating to it will be declared void.

 

 

 

Rowing - Markets

 

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

HH

You need to predict the winner of the competition. Two outcomes are possible: 1 HH (first player wins), 2 HH (second player wins). In the event of a tie, all bets relating to the event will be declared void and they won’t count for bonus calculation.

 

Cycling

 

Article 1

The outcome of a bet on cycling is based on the first official results published. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets are paid according to official results.

Article 2

If a race is postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the race is not held or completed within that time, all bets relating to it will be declared void.

Article 3

If one of the selected cyclists does not take part in the competition, all bets relating to his performance will be considered lost.

Article 4

For the settlement of bets, only the official ranking published on the official site of the tournament will be considered valid.

 

 

Cycling - Markets

 

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes. Any bets on a cyclist that does not take part to the race will be considered lost.

Winner - Stage Group

You need to predict which of the cyclists specified in the bet will achieve the best position during the stage. If all cyclists in the selection will withdraw or will be disqualified during the stage, the bets related to them will be considered void. The selection is valid if at least one cyclists in this selection will complete the stage. Any decision taken by the official after the event and after the first publication of the order of arrival by themselves will not be taken into account.

HH

You need to predict which of the two competitors specified in the bet will obtain the best position in the event. Any bets on a cyclist that does not take part to the race will be considered void.

Podium

You need to predict that the selected cyclist will reach the podium (first, second or third position).

Top 6

You need to predict that the selected cyclist will complete the race within the first six positions.

Top 10

You need to predict that the selected cyclist will complete the race within the first ten positions.

Team/Nationality of Winner

You need to predict the team/nation of the winner (race or stage). Any retirements won't be considered.

Number Of Stages Won (Over/Under)

You need to predict if the number of wins by the cyclist during the competition will Over or Under the spread offered by Bookmaker. If a cyclist were to withdraw before the start of the first stage, all the related bets will be considered void. If the cyclist withdraws during the competition, the bet will be valid.

Winner Team Classification

You need to predict the team winner of the specific teams Classification.

Winner Group Competition

You need to predict that the selected cyclist will get the best result in his group at the end of the event (such as the Giro d’Italia). If the runner does not take part in the competition the selection will be declared void.

 

CRICKET

 

Article 1

The outcome of an event is determined only by the official results. If a match is officially declared “Without Result”, all bets relating to it will be declared void. If a match is postponed or suspended and rescheduled to take place (from the beginning or only the remaining part) within 48 hours of the original start time or of the time of the interruption, all bets relating to it will stand, otherwise they will be void. Some events may have a duration of 5 days from the original start date. After this, if the event has not yet fully completed, it will be considered void.

 

Cricket - Markets

 

HH

You need to predict the winner of the game. Two outcomes are possible: 1 HH (first player wins), 2 HH (second player wins). In the event of a tie, all bets relating to the event will be declared void and they won’t count for bonus calculation.

1X2

Three outcomes are possible: 1 (home team wins), X (draw), 2 (away team wins).

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

CURLING

 

Article 1

The outcome of an event is determined only by the official results. If a match is officially declared “Without Result”, all bets relating to it will be declared void. If a match is postponed or suspended and rescheduled to take place (from the beginning or only the remaining part) within 48 hours of the original start time or of the time of the interruption, all bets relating to it will stand, otherwise they will be void.

Article 2

All bets will stand regardless of the participation of the team (selection) in the competition.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

 

Curling - Markets

 

HH

You need to predict the winner of the game. Two outcomes are possible: 1 HH (first player wins), 2 HH (second player wins). In the event of a tie, all bets relating to the event will be declared void and they won’t count for bonus calculation. Extra time will be considered for the purpose of settlement.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

 

 

Political Events

 

Article 1

The outcome of a bet available within the sections Political Events is based on the final result of the competition .

 

Article 2

All bets are the reported and paid only after the official conclusion of the relevant competition or stage . In no case it will be able to make the payment before the deadline.

 

Article 3

Any decisions taken by disciplinary or legal bodies before or during the course of the race / stage will be considered for the assessment of the outcome of the bet ( for example, any penalties or disqualification ) . In the event that such decisions are taken after the official proclamation of the winner will not be considered .

 

Political Events - Markets

 

winning

You have to predict who will win the selection .

 

HH

You have to predict which of the two participants specified in the bet will achieve the best finish in the event. If one or both participants are disqualified , this type of bet will be deemed a loser.

 

 

 

 

Television Events

 

Article 1

The outcome of a bet available in the events section television is based on the final result of the competition .

 

Article 2

All bets are the reported and paid only after the official conclusion of the relevant competition or stage . In no case it will be able to make the payment before the deadline.

 

Article 3

Any decisions taken by disciplinary or legal bodies before or during the course of the race / stage will be considered for the assessment of the outcome of the bet (for example, any penalties or disqualification ) . In the event that such decisions are taken after the official proclamation of the winner will not be considered .

 

Television Events - Markets

 

winning

You have to predict who will win the selection .

 

HH

You have to predict which of the two participants will achieve the best finish in the event. If one or both participants are disqualified this bet typology will be deemed a loser.

 

 

 

 

FLORBALL

 

Article 1

The outcome of a bet on floorball is based on the result achieved at the end of the regular playing time. Unless otherwise stated for some bet types, extra time and penalties will not affect the outcome of the bet.

Article 2

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void

 

FLORBALL - MARKETS

 

1X2

You need to predict the result of the match. Three outcomes are possible: 1 (home team wins), X (the game results in a draw) and 2 (away team wins).

1X2 Handicap (spread)

You need to predict the outcome of the match after a given handicap has been added to or subtracted from the final score. The handicap can be assigned to the home or to the away team.

If the handicap refers to the home team, possible outcomes are:
1H (- spread): by subtracting the spread value from the home team’s score, the home team wins the match. Example: the selection 1H (-1) on Italy-France will be successful if the final result is 2-0, 3-1, 3-0, 4-2, etc.
XH (+ spread): by adding the spread value to the away team’s score, the match results in a draw. Example: the selection XH (+1) on Italy-France will be successful if the final result is 1-0, 2-1, 3-2, 4-3, etc. 
2H (+ spread): by adding the spread value to the away team’s score, the away team wins the match. Example: the selection 2H (+1) on Italy-France will be successful if the final result is 0-1, 1-1, 1-2, 2-2, 2-3, etc. 

If the handicap refers to the away team, possible outcomes are:
1H (+ spread): by adding the spread value to the home team’s score, the home team wins the match. Example: the selection 1H (+1) on Italy-France will be successful if the final result is 1-0, 1-1, 2-1, 3-2, etc.
XH (- spread): by subtracting the spread value from the away team’s score, the match results in a draw. Example: the selection XH (-1) on Italy-France will be successful if the final result is 0-1, 1-2, 2-3, 3-4, etc. 
2H (- spread): by subtracting the spread value from the away team’s score, the away team wins the match. Example: the selection 2H (-1) on Italy-France will be successful if the final result is 0-2, 0-3, 1-3, 2-4, etc.

Odd/Even

You need to predict whether the number of games played during the match will be odd or even.

Double Chance (DC)

You need to predict the result of the match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws) or 12 (home team wins or away team wins).

Over/Under (spread)

You need to predict whether the total number of points scored during the match will be over or under the spread indicated by Bookmaker.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

American Football

 

Article 1

A standard match consists of four quarters of 15 minutes each.

Article 2

The outcome of a bet on American football is based on the result achieved at the end of the regular playing time including extra time.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

Article 4

In case of a draw after extra time, all bets will be declared void.

 

TIPOLOGIE FOOTBALL AMERICANO

 

HH

You need to predict the winner of the match. Two outcomes are possible: 1 HH (home team wins), 2 HH (away team wins).

Over/Under (spread)

You need to predict whether the total number of points scored during the match will be over or under the spread indicated by Bookmaker.

 

American Football Specials

 

Super Bowl - Most Valuable Player (MVP)

You need to predict who will be the best player in the Super Bowl. The trophy will be awarded by the National Football League at the end of the Super Bowl.

NFL - Most Valuable Player (MVP)

You need to predict who will be the best player in the National Football League in the season indicated.

Best player of the match

You need to predict who will be the best player of a given match.

 

Car Racing

 

Article 1

Ante post bets on the winner of the Drivers’ World Championship will stand even if the selected driver does not take part in or complete the race for any reason.

Article 2

Ante post bets on the winner of the Drivers’ World Championship are calculated according to the score achieved at the end of the last race of the season, regardless of any disciplinary measures (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.

Article 3

Ante post bets on the winner of the Constructors’ World Championship are calculated only according to the score achieved by the official drivers of the team at the end of the last race of the season, regardless of any disciplinary measures against the team or any official driver of the team (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.

Article 4

Should a decision taken by the race officials or by the FIA after the free practice or qualifying sessions have any effect on the outcome of the race, Bookmaker reserves the right to declare void all bets affected by such circumstance.

Article 5

Bets on the winner or on the results of a single Gran Prix will be considered lost even when the selected driver doesn’t enterthe starting grid.

Article 6

In case the race restarts and for any reason a driver doesn’t participate in the race, he will be considered to have lost both the direct confrontation and the race.

Article 7

Any driver who is on the starting grid and starts his race from the pits will be considered as a participant of the race and will be taken into account for the settlement of the bets.

Article 8

If a race is suspended or postponed and does not take place within 48 hours of the date originally scheduled, the event and the relative competitions will be declared void. If a race is suspended and the official bodies announce a winner, all bets will stand and will be settled according to the positions communicated by the above mentioned bodies.

 

Formula 1 – Special

 

Drivers Specials

For each driver in the bet, following selections need to be predicted:

Ahead at the end of any lap: Predict whether the selected driver will be in the lead at the end of any lap.

First to make a pit stop: Predict whether the selected driver will be the first to make a pit stop.

Last to make a pit stop: Predict whether the selected driver will be the last to make a pit stop.

To get caught speeding in the pit lane: Predict whether the driver will break the pit lane speed limit during the race.

To make the fastest lap in the race and to win the race: Predict whether the driver will both make the fastest lap in the race and win the race.

To obtain pole position and to win the race: Predict whether the driver will both win the qualifying stage and the race.

To obtain the best qualifying time, to make the fastest lap in the race and to win the race: Predict whether the driver will both win the qualifying rounds, win the race and make the fastest lap in the race.

To retire during the first lap: Predict whether the driver will retire during the first lap.

To record the highest speed at the detection point and to win the race: Predict whether the driver will both record the highest speed (in terms of Km/h) during the race and finish first.

Fastest driver at the detection point: Predict whether the driver will record the highest speed (in terms of Km/h) during the race.

Finishing Position: Predict the driver’s finishing position at the end of the race.

Tris F1 Genius

The Tris F1 Genius is the bet with which predicts the order of arrival of the first three drivers. You need to predict the drivers that will take the first, second and third place in the exact order of finish in the race. If at least one of drivers is unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Please note

All bets relating to the "Specials" section will be settled within 48 hours of the end of the match.

 

Formula 1 – Markets

 

Qualifying Sessions

You need to predict that the selected driver will obtain the first position during the qualifying session. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Race

You need to predict that the selected driver will win the race. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Qualifying Sessions – HH

You need to predict which of the two drivers specified in the bet will obtain the best position during the qualifying session. If both drivers withdraw or are disqualified, this bet type will be declared valid. If one or both drivers are unable to compete for the pole position, this bet type will be declared valid. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Race - HH

You need to predict which of the two drivers specified in the bet will obtain the best position during the race. If both drivers withdraw or are disqualified during the same lap, this bet type will be declared valid. If one or both drivers are unable to take part in the race, this bet type will be declared valid. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Race Team HH

You need to predict which of the two teams specified in the bet will achieve the best position during the race. If neither team has cars classified, then the team with the car that completed the most laps is the winner. If neither team has cars classified, and the best cars in both teams have completed the same number of laps, all bets will be void. If at least one of the two teams does not start, all bets will be void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Classified (Yes/No)

You need to predict whether the selected driver will be classified according to the finishing positions of the race. If the driver doesn’t take part to the race, the bet will be declared void.

Winner - Group

You need to predict which of the drivers specified in the bet will achieve the best position in the race. If all drivers in the selection withdraw or are disqualified during the same lap, the bet will be declared void. The selection will be valid if at least one driver in the selection completes the whole race. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Fastest Lap (Race)

You need to predict which driver will perform the fastest lap during the Gran Prix.

Winner - Team

You need to predict the team to which the winner of the race belongs.

1st to Withdraw Drivers

You need to predict which driver will withdraw first during the race. If two or more drivers withdraw during the same lap, the dead heat rule will apply, irrespective of the finishing positions. A driver who is disqualified or who fails to finish the race due to an accident is considered to have retired.

Podium Race

You need to predict whether the selected driver will obtain one of the first three positions at the end of the race.

Podium Pole

You need to predict whether the selected driver will finish in one of the first three positions at the end of the qualifying sessions (pole).

First 6

You need to predict whether the selected driver will finish in the first six in the race.

First 10

You need to predict whether the selected driver will finish in the first 10 positions.

Winning Margin Pole

You need to predict the cumulative winning margin between 1st and 2nd place at the end of the qualifying sessions.

Winning Margin Race

You need to predict the cumulative winning margin between 1st and 2nd place at the end of race

Number Classified Drivers

You need to predict the number of drivers who finish the race.

Pair of drivers – Race

You need to predict whether the selected pair of drivers will finish the race in the first two positions.

Team pair – Podium – Race

You need to predict whether both drivers of the selected team will finish the race in the first three positions (podium).

Team pair – First 10

You need to predict whether both drivers of the selected team will finish the race in the first 10 positions.

More Points – Team

You need to predict which team will score more points in the reference Gran Prix (points are calculated by summing up the points scored by both drivers of the same team in the reference Gran Prix).

Classified Over/Under

You need to predict the number of drivers who will finish the race, considering the spread indicated by Bookmaker. This bet type include drivers who start the race from the pits of from the starting grid.

1st Car to Withdraw

You need to predict which car will retire first. This bet type include cars starting the race from the pits of from the starting grid. If two or more cars retire during the same lap, the bet is declared void.

1st Driver to Withdraw

You need to predict which driver will retire first. This bet type include drivers who start the race from the pits of from the starting grid. If two or more drivers retire during the same lap, the bet is declared void.

Pole+Race

You need to predict which driver will finish first both in the qualifying sessions and in the race.

Qualifying Sessions – Race – Fastest Lap

You need to predict which driver will rank first in the qualifying sessions and in the race and will perform the fastest lap in the race.

Safety Car

You need to predict whether or not the Safety Car will be deployed during the race. Two outcomes are possible: YES (Safety Car is deployed), NO (Safety Car isn’t deployed).

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Position at the end of 1st lap:

You need to predict the position of the single driver at the end of the first lap.

 

Darts

 

Article 1

A darts match has no fixed duration. A game ends when a specific score is reached depending on the type of tournament.

Article 2

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

Article 3

If one or more players retire before the start of the game, all bets relating to it will be declared void. If a player retires after the match has started, his opponent will be considered the winner.

 

 

 

Darts – Markets

 

HH

You need to predict the winner of the match. The bet offers two possible outcomes: 1 (the first player wins the match), 2 (the second player wins the match). If the match ends with a draw, all related bets will be declared void.

1X2

You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (the match results in draw), 2 (away team wins).

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

GOLF

 

Article 1

Professional tournaments usually consist of four rounds of 18 holes each, which means a total of 72 holes. Normally, some of the competitors are eliminated after two rounds.

Article 2

The outcome of a bet on a golf tournament is based on the first official results. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets will be paid according to the official results published, provided that at least 36 holes have been played. In case at least 36 holes haven’t been completed, all bets relating to the tournament will be declared void, irrespective of the official results.

Article 3

If a tournament is officially cancelled, all bets relating to it will be declared void. If a tournament is postponed or suspended, all bets relating to it will stand until the tournament has been completed or cancelled.

Article 4

For the settlement of bets, only the official ranking published on the official site of the tournament will be considered valid.

 

Golf - Markets

 

Winner

You need to predict the winner of a specified championship, tournament or competition or match. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

HH

You need to predict which of the two players specified in the bet will obtain the best position at the end of the respective tournament or match. If both players achieve the same position in the tournament, bets will be settled on the official results according to the partial scores.

Group winner

You need to predict which of the players included in the bet will reach the best positioning within his group.

Podium

You need to predict that the selected player will end the tournament within the first three positions.

Top 6

You need to predict that the selected player will end the tournament within the first six positions.

Top 10

You need to predict that the selected player will end the tournament within the first ten positions.

 

 

 

HOCKEY

 

Article 1

A standard match consists of three periods lasting 20 minutes each.

Article 2

The outcome of a bet on ice hockey is based on the result obtained at the end of regular playing time. Unless otherwise specified, extra time and penalties will not affect the outcome of the bet.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

Hockey – Markets

 

1X2

You need to predict the result of the match. Three outcomes are possible: 1 (home team wins), X (the game results in a draw) and 2 (away team wins).

Odd/Even

You need to predict whether the total number of goals scored during the match will be even or odd.

DC (Double Chance)

You need to predict the result of the match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws) or 12 (home team wins or away team wins).

Over/Under (spread)

You need to predict whether the total number of goals at the end of the match will be over or under the spread indicated by Bookmaker.

1X2 HANDICAP (SPREAD)

You need to predict the outcome of the match after a given handicap has been added to or subtracted from the final score. The handicap can be assigned to the home or to the away team.
If the handicap refers to the home team, possible outcomes are:
1H (- spread): by subtracting the spread value from the home team’s score, the home team wins the match. Example: the selection 1H (-1) on Poland-Germany will be successful if the final result is 2-0, 3-1, 3-0, 4-2, etc.
XH (+ spread): by adding the spread value to the away team’s score, the match results in a draw. Example: the selection XH (+1) on Poland-Germany will be successful if the final result is 1-0, 2-1, 3-2, 4-3, etc.
2H (+ spread): by adding the spread value to the away team’s score, the away team wins the match. Example: the selection 2H (+1) on Poland-Germany will be successful if the final result is 0-1, 1-1, 1-2, 2-2, 2-3, etc. 
If the handicap refers to the away team, possible outcomes are:
1H (+ spread): by adding the spread value to the home team’s score, the home team wins the match. Example: the selection 1H (+1) on Poland-Germany will be successful if the final result is 1-0, 1-1, 2-1, 3-2, etc.
XH (- spread): by subtracting the spread value from the away team’s score, the match results in a draw. Example: the selection XH (-1) on Poland-Germany will be successful if the final result is 0-1, 1-2, 2-3, 3-4, etc. 
2H (- spread): by subtracting the spread value from the away team’s score, the away team wins the match. Example: the selection 2H (-1) on Poland-Germany will be successful if the final result is 0-2, 0-3, 1-3, 2-4, etc.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Goal/No Goal (GG/NG)

There are two possible outcomes: GG (both teams score at least one goal during the match), NG (one or both teams do not score any Goal during the meeting).

Draw No Bet (DNB)

You have to predict which team will win the match. If the two teams draw, the bet is voided and it will not be included in the calculation for a possible bonus.

Correct Score

You have to predict the exact outcome at the end of the match.

1X2 - 1st Period

To predict the outcome of the first period of the match. There are three possible outcomes: 1 (the end of the first period of the match the home team is winning), 2 (at the end of the first period of the match the away team is winning), X (at the end of the first period of the match the two teams are drawing). Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.

1X2 - 2nd Period

To predict the outcome of the second period of the match. There are three possible outcomes: 1 (the end of the second period of the match the home team is winning), 2 (at the end of the second period of the match the away team is winning), X (at the end of the second period of the match the two teams are drawing). Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.

1X2 - 3rd Period

To predict the outcome of the third period of the match. There are three possible outcomes: 1 (the end of the third period of the match the home team is winning), 2 (at the end of the third period of the match the away team is winning), X (at the end of the third period of the match the two teams are drawing). Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.

Over/Under - 1st Time frame (spread)

You have to predict whether the total number of points scored during the first period of the match will be higher (over) or lower (under) than the spread given by Bookmaker. Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.

Over / Under - 2nd Period (spread)

You have to predict whether the total number of points scored during the second period of the match will be higher (over) or lower (under) than the spread given by Bookmaker. Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.

Over / Under - 3rd Period (spread)

You have to predict whether the total number of points scored during the third period of the match will be higher (over) or lower (under) than the spread given by Bookmaker. Any interruption during the later stages of the match will not have any influence on the outcome of this type of bet, even if, as a result of such interruptions, the game shall be replayed.

1st Goal

You have to predict which team scores the 1st Goal . The bet offers three possible outcomes: Home (the home team scores the first goal); No Goal (neither of the two teams score); Away (the visiting team scores the first goal).

More points - Periods

You have to predict in which period there will be scored more points. There are offered 4 possible outcomes: 1P (the first period is the one where they score the most points), 2P (the second period is the one where they score the most points), 3P (the third period is the one where they score the most points), Equal (this selection will be positive if 2 or more periods will have higher scores than others). This bet takes into account only the regular time, excluding any extra-times.

Correct Score Series Playoff

You need to predict the exact result of the series between the two teams indicated. For the purpose of reporting will be considered valid only the official website of each competition. If, for any reason, the series will be not completed, this type of bet will be declared void.

 

LOTTERY

 

Article 1

If a lottery event contains a date error or is officially postponed or suspended, all bets relating to it will stand up until 28 hours of the event starting date. After that time, all bets relating to the event will be declared void.

 

LOTTERY - MARKETS

 

Over/Under 1st drawn

You need to predict whether the first number drawn out of the selected wheel will be higher (over) or lower (under) than the spread.

Even/Odd 1st drawn

You need to predict whether the first number drawn out of the selected wheel will be even or odd.

1st – 5th HH

You need to predict which of the first (1st) and the last (5th) number drawn out of the selected wheel will be higher.

1/45 – 46/90 HH

You need to predict whether most of the numbers drawn out of the selected wheel will fall between 1 and 45 or between 46 and 90.

Over/Under

You need to predict whether the sum of the numbers drawn out of the selected wheel will be higher (over) or lower (under) than the spread.

Over/Under 1/30

You need to predict whether more (over) or less (under) numbers between 1 and 30 will be drawn by referring to a 1.5 spread.

Over/Under 31/60

You need to predict whether more (over) or less (under) numbers between 31 and 60 will be drawn by referring to a 1.5 spread.

Over/Under 61/90

You need to predict whether more (over) or less (under) numbers between 61 and 90 will be drawn by referring to a 1.5 spread.

1st drawn 1/30

You need to predict whether the first number drawn out of the selected wheel will be between 1 and 30 or not.

1st drawn 31/60

You need to predict whether the first number drawn out of the selected wheel will be between 31 and 60 or not.

1st drawn 61/90

You need to predict whether the first number drawn out of the selected wheel will be between 61 and 90 or not.

Sum of all

You need to predict in which bracket the sum of the numbers drawn out of the selected wheel will fall.

Even/Odd

You need to predict whether the sum of the numbers drawn out of the selected wheel will be even or odd.

 

Motorcycling

 

Article 1

Ante post bets on the winner of the Drivers’ World Championship will stand even if the selected driver does not take part in or complete the race for any reason.

Article 2

Ante post bets on the winner of the Drivers’ World Championship are calculated only according to the score achieved at the end of the last race of the season, regardless of any disciplinary measures (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.

Article 3

Ante post bets on the winner of the Constructors’ World Championship are calculated only according to the score achieved by the official drivers of the team at the end of the last race of the season, regardless of any disciplinary measures against the team or any official driver of the team (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.

Article 4

Bets on the winner or on the finishing positions of a single Gran Prix will be considered lost even when the selected driver does not enter the starting grid.

Article 5

In case the race restarts and for any reason a driver doesn’t participate in the race, he will be considered to have lost both the direct confrontation and the race.

Article 6

If a race is suspended or postponed and does not take place within 48 hours from the date originally scheduled, the event and the relative competitions will be declared void. If a race is suspended and the official bodies announce a winner, all bets will stand and will be settled according to the positions communicated by the above mentioned bodies.

Article 7

Any driver who is on the starting grid and starts his race from the pits will be considered as a participant to the race and will be taken into account for the settlement of bets.

Article 8

Should a decision taken by the race officials during free practice or qualifying sessions have any effect on the outcome of the race, Bookmaker reserves the right to declare void all bets affected by such circumstance.

 

 

 

Motorcycling - Markets

 

Qualifying Sessions

You need to predict that the selected driver will obtain the first position during the qualifying session. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Race

You need to predict that the selected driver will win the race. If one or more participants withdraw before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Qualifying Sessions – HH

You need to predict which of the two drivers specified in the bet will obtain the best position during the qualifying session. If both drivers retire or are disqualified during the same lap, this bet type will be declared void. If one or both drivers are unable to compete for the pole position, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Race – HH

You need to predict which of the two drivers specified in the bet will obtain the best position during the race. If both drivers retire or are disqualified, this bet type will be declared void. If one or both drivers are unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Classified (Yes/No)

You need to predict whether or not the selected driver will be classified according to the finishing positions of the race. If the driver doesn’t take part to the race, the bet will be declared void.

Winner - Groups

You need to predict which of the drivers specified in the bet will achieve the best position in the race. If all drivers in the selection retire or are disqualified during the same lap, the bet will be declared void. The selection will be valid if at least one driver in the selection completes the race. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Fastest Lap (Race)

You need to predict which driver will perform the fastest lap during the Gran Prix.

Winner - Team

You need to predict the team to which the winner of the race belongs.

1st to Withdraw

You need to predict which driver will retire first during the race. If two or more drivers retire during the same lap, the dead heat rule will apply, irrespective of the finishing positions. A driver who is disqualified or who fails to finish the race due to an accident is considered to have retired.

Podium Race

You need to predict whether the selected driver will obtain one of the first three positions at the end of the race.

Podium Pole

You need to predict whether the selected driver will finish in one of the first three positions at the end of the qualifying sessions (pole).

Podio Pole

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

Motorcycling - Special

 

Tris Moto Genius

The Tris Motors Genius is the bet with which predicts the order of arrival of the first three drivers. You need to predict the drivers that will take the first, second and third place in the exact order of finish in the race. If at least one of drivers is unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

 

 

 

Swimming

 

Article 1

The outcome of a bet on swimming is based on the first official results published. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets are paid according to the official results.

Article 2

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

Article 3

If one or more participants withdraw before the start of a competition, all bet types relating to their performance will be considered lost.

 

Swimming – Markets

 

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Podium

You need to predict whether the selected swimmer will reach the podium (first, second or third position).

HH

You need to predict which of the two swimmers specified in the bet will obtain the best position in the event. If one or both competitors are disqualified, this bet type will be considered lost.

 

 

Handball

 

Article 1

A handball match consists of two halves of thirty minutes each.

 

Article 2

The outcome of a bet on handball is based on the result at the end of regular playing time. Unless otherwise specified for certain types of bets, the extra time and subsequent penalties do not affect the outcome of the bet.

 

Article 3

If a match is officially postponed or suspended, all the related bets will remain valid if the event is resumed or finished within 12 hours of the suspension. If the match is not played or completed within that time, all the related bets will be declared void.

 

Article 4

The outcome of a bet is based on the result on the court and approved by the referee at the end of the match. Following decisions taken by sports bodies, disciplinary or legal influence the outcome achieved on the playing field, will not be considered.

 

Handball – Markets

 

1X2

You need to predict the outcome of the meeting . There are three possible outcomes: 1 (the home team wins), X (the match ends in a draw) and 2 (the away team wins).

Over/Under (spread)

You need to predict whether the total number of points scored during the match will be (over ) or less (under) the Bookmaker given parameter .

Odd/Even

You need to predict whether the total number of goals scored during the match will be odd or even. If the result is 0-0, the winning selection will be “even”.

HT/FT

You need to predict both the result of the first half of the match and the final result.

1X2 1° Half

You need to predict the outcome of the first half of the match. Three outcomes are possible, considering only the goals scored in the first half: 1 (home team wins), X (the match results in a draw), 2 (away team wins).

Over/Under 1° Half

You need to predict whether the total number of points scored during the first half will be (over ) or less (under) the Bookmaker given parameter .

1-2 Handicap (spread)

You need to predict the winner of the match adding or subtracting the indicated spread to the outcome of the match.

 

 

Waterpolo

 

Article 1

A game is divided into four periods, each lasting eight minutes.

Article 2

The outcome of a bet on water polo is based on the result obtained at the end of regular playing time. Unless otherwise specified, extra time and penalties will not affect the outcome of the bet.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

Waterpolo – Markets

 

1X2

You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (the match results in draw), 2 (away team wins).

Over/Under

You need to predict whether the total number of goals scored during the match will be higher or lower than the number indicated by Bookmaker.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

Volleyball

 

Article 1

A standard match is divided into sets. Every single set ends once one of the two teams scores 25 points (except certain competitions where the final score ends at 21 points; in such cases Bookmaker is not due to prior communication and it is interest of the client to acquire information) with a margin of at least two points. Matches are best-of-five sets and the team who wins at least three sets is considered the winner.

Article 2

Unless otherwise specified for some bet types, a volleyball match is based on the regular scoring system. In some competitions, an extra set may be played in order to determine the winner of a tournament, whose result will not be considered for the settlement of the bets.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

Volleyball - Markets

 

1 - 2

You need to predict the winner of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins).

Odd/Even

You need to predict whether the total number of points scored during the match will be even or odd.

Over/Under Points

You need to predict whether the total number of points scored during the match will be over or under the spread indicated by Bookmaker.

Handicap

You need to predict the winner of the match, after a given handicap is added to or subtracted from the final result of the game. Results are based on the number of sets and not on the score of each set.

Set Betting

You need to predict the exact result of the match (number of sets won by each team).

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake.Any later investigations carried out by the official bodies of the competition will not count.Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

 

 

RALLY

 

Article 1

Ante post bets on the winner of the Drivers’ World Championship will stand even if the selected driver does not take part in or complete the race for any reason.

Article 2

Ante post bets on the winner of the Drivers’ World Championship are calculated only according to the score achieved at the end of the last race of the season, regardless of any disciplinary measures (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.

Article 3

Ante post bets on the winner of the Constructors’ World Championship are calculated only according to the score achieved by the official drivers of the team at the end of the last race of the season, regardless of any disciplinary measures against the team or any official driver of the team (in the last Gran Prix or in the previous ones), even though these are communicated on the same day. Should a disciplinary measure be taken during the Championship, it would be considered valid for the calculation of the winnings.

Article 4

Bets on the winner or on the finishing positions of a single Gran Prix will be considered lost even when the selected driver doesn’t enter the starting grid.

Article 5

In case the race restarts and for any reason a driver doesn’t participate in the race, he will be considered to have lost both the direct confrontation and the race.

Article 6

If a race is suspended or postponed and does not take place within 48 hours from the date originally scheduled, the event and the relative competitions will be declared void. If a race is suspended and the official bodies announce a winner, all bets will stand and will be settled according to the positions communicated by the above mentioned bodies.

 

 

 

 

Rally – Markets

 

Race

You need to predict that the selected driver will win the race. If one or more participants retire before the start of or during a competition, all bet types relating to their performance will be considered lost. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Race – HH

You need to predict which of the two drivers specified in the bet will obtain the best position during the race. If both drivers retire or are disqualified, this bet type will be declared void. If one or both drivers are unable to take part in the race, this bet type will be declared void. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Winner - Groups

You need to predict which of the drivers specified in the bet will achieve the best position in the race. If all drivers in the selection retire or are disqualified during the same lap, the bet will be declared void. The selection will be valid if at least one driver in the selection completes the race. Any decisions taken by official bodies after the end of the event and before the first publication of the results through the same bodies will not be taken into consideration.

Winner - Team

You need to predict the team to which the winner of the race belongs.

Podium

You need to predict whether the selected driver will reach one of the first three positions at the end of the race.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake.Any later investigations carried out by the official bodies of the competition will not count.Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 

 

 

RUGBY

 

Article 1

A standard match consists of two halves of 40 minutes each.

Article 2

The outcome of a bet on rugby is based on the result obtained at the end of regular playing time. Extra time does not count.

Article 3

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

 

Rugby – Markets

 

1X2

You need to predict the outcome of the game. Three outcomes are possible: 1 (home team wins), X (the match results in a draw), 2 (away team wins).

HH

You need to predict the winner of the match. Two outcomes are possible: 1 HH (home team wins), 2 HH (away team wins). The outcome of this bet type is based on the result achieved at the end of the regular playing including extra time.

Handicap (spread)

You need to predict which team will win the match after a given handicap spread has been added to or subtracted from the final score.

Example: 
1H (-5.5): The outcome of the bet will be successful if the home team wins the match by a margin of at least 6 points.
2H (+5.5): The outcome of the bet will be successful if the away team wins or if the home team wins by a margin of maximum 5 points.

Over/Under (spread)

You need to predict whether the total number of points scored during the match will be over or under the spread indicated by Bookmaker.

1X2 Handicap - 1st Half (spread)

The functionality of this type of bet is the same of the 1X2 Handicap, but only the goals scored during the first half are considered.

Halftime/Fulltime (HT/FT)

To predict the outcome of the first half and the outcome of the meeting after the meeting.

Odd/Even

You have to predict if the number of Goals scored during the match will be even (Even) or odd (Odd). If the game ends 0-0, the winning selection will be even (Even).

Half time with more Goal (More Goals)

You have to predict in which of the two half times there will be more Goals scored. There are 3 possible outcomes: 1T (more Goals scored in the first half), 2T (more Goals scored in the second half) and X (during first and second half will be scored the same number of goals).

Over/Under - 1st Half (spread)

The functionality of this type of bet is the same of the Over/Under, but only the Goals scored during the first half are considered .

1X2 - 1st Half

You have to predict the outcome of the first half of the match. The bet has three possible outcomes: 1 (the home team wins, considering only the Goals scored during the first half), X (the two teams draw, considering only the Goals scored during the first half), 2 (the away team wins, considering only the Goals scored during the first half).

 

Live Betting

 

Article 1

In case the result of an event cannot be officially determined, Bookmaker reserves the right to postpone the settlement of the related bets until an official announcement is issued.

Article 2

In case one or more markets are offered after the results have been determined, Bookmaker reserves the right to void all bets affected by the error.

Article 3

In case of palpable error, all the bets affected will be declared void.

Article 4

In case one or more markets are settled incorrectly, Bookmaker reserves the right to correct them at any time.

Article 5

In case any general rules relating to any sports offered on the site are violated (irregular duration of a game session, incorrect count, etc.), Bookmaker reserves the right to void the whole market.

Article 6

In case the rules and the duration of an event relating to any sports are different from the ones on the website, Bookmaker reserves the right to void all bets relating to that event.

Article 7

In case an event is suspended or not completed for any reasons (disqualifications, interruptions, withdrawals, change to the event schedule, etc.), Bookmaker reserves the right to void all bets relating to the part of the match which has not been played (e.g.: bets on final result).

Article 8

The final result is determined at the end of the regular playing time. Unless otherwise specified, extra time and penalties do not affect the outcome of the bet.

Article 9

Any information about the score, the minute and the status of an event provided through our live betting system is only indicative. Bookmaker does not accept any responsibility for the accuracy of such information.

Article 10

Once a bet has been confirmed, the Customer cannot request its cancellation. In case one or more bets are withheld for evaluation, the Company undertakes to take a decision in the shortest time possible and such decision cannot be appealed against. The Player cannot request the cancellation of a bet whose stake has been reduced at the Company’s discretion.

Article 11

Bookmaker reserves the right to cancel at any time a bet confirmed by the system (having an id code) after a goal has been scored, although the Company will do its best to ensure that the information displayed are always up to date. Players using our live services acknowledge that such information could be delayed, which could put them in a disadvantaged position compared to the Company or to other Clients who have access to more accurate information.

Article 12

Bookmaker reserves the right to cancel a live event in case there are any errors in the odds or in the time or if there is no connection with the event. Bookmaker reserves the right to void all markets already settled and to reverse credited winnings.

Article 13

The starting time, result and match duration displayed are indicative and do not have to be used as reference for the placement of bets. If a live event is interrupted and not completed by the end of the day, all bets still in progress at the moment of the interruption will be declared void (unless otherwise stated for some sports).

 

BASKET LIVE

 

Article 1

If a match is postponed or suspended and not resumed on the same day, all bet relating to it will be declared void. 

Article 2

In case of discrepancy of more than 2 minutes between the insertion of odds and the opening of the market, Bookmaker reserves the right to void all related bets.

Article 3

If markets remain open with an incorrect result, which could significantly affect the odds, Bookmaker reserves the right to void all related bets.

Mercati

1X2

You need to predict the outcome of the whole match. Three outcomes are possible: 1 (home team wins), X (match ends in a draw), 2 (away team wins).

O/U (spread)

If the number of points scored during the match is lower than the spread, the winning selection will be 'under'. If the number of points scored during the match is higher than the spread, the winning selection will be 'over'. 

HH - Including Overtime

You need to predict the winner of the match (including overtime). Two outcomes are possible: 1 HH (home team wins), 2 HH (away team wins).

O/U (spread) – Including Overtime

If the number of points scored during the match (including overtime) is lower than the spread, the winning selection will be 'under'. If the number of points scored during the match (including overtime) is higher than the spread, the winning selection will be 'over'. 

Asian Handicap (+/- 0.5, 1.5, 2.5, 3.5,…)

Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).

Asian Handicap (Including Overtime)

Same as "Asian Handicap", but overtime is included.

Even/Odd (Including Overtime)

You need to predict whether the total number of points scored during the match (including overtime) will be even or odd. 

Will there be Overtime?

You need to predict whether there will be overtime or not. Two outcomes are possible: Yes (there will be overtime), No (there won't be overtime). 

Which Player to Score Xth Point?

You need to predict which player will score a specified point. If the match ends before that point is scored, all bets relating to it will be declared void. 

Which Team to Win the Jump Ball?

You need to predict which team will win the jump ball. Two outcomes are possible: "Home Team" and "Away Team".

Which Team to Score Xth Point First?

You need to predict which team will be the first to score a specified point. If the match ends before that point is scored, all bets relating to it will be declared void. 

Draw no Bet– 1st HT

You need to predict which team will win the first half time (1st and 2nd quarter) of the match. If the first half time ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.

Asian Handicap – 1st HT (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the first half time (1st and 2nd quarter) are considered.

O/U – 1st HT (spread)

Same as "O/U (Spread)", but only the points scored during the first half time (1st and 2nd quarter) are considered.

Even/Odd – 1st HT

Same as "Even/Odd", but only the points scored during the first half time (1st and 2nd quarter) are considered.

Draw no Bet– 1st Quarter

You need to predict which team will win the first quarter of the match. If the first quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.

O/U – 1st Quarter

Same as "O/U (Spread)", but only the points scored during the first quarter are considered.

Asian Handicap – 1st Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the first quarter are considered.

Even/Odd – 1st Quarter

Same as "Even/Odd", but only the points scored during the first quarter are considered.

Draw no Bet– 2nd Quarter

You need to predict which team will win the second quarter of the match. If the second quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.

O/U – 2nd Quarter

Same as "O/U (Spread)", but only the points scored during the second quarter are considered.

Asian Handicap – 2nd Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the second quarter are considered.

Even/Odd – 2nd Quarter

Same as "Even/Odd", but only the points scored during the second quarter are considered.

Draw no Bet– 3rd Quarter

You need to predict which team will win the third quarter of the match. If the third quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.

O/U – 3rd  Quarter

Same as "O/U (Spread)", but only the points scored during the third quarter are considered.

Asian Handicap – 3rd  Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the third quarter are considered.

Even/Odd – 3rd  Quarter

Same as "Even/Odd", but only the points scored during the third quarter are considered.

Draw no Bet– 4th Quarter

You need to predict which team will win the fourth quarter of the match. If the fourth quarter ends in a draw, all bets relating to this market will be declared void and won't be included in bonus calculation.

O/U – 4th  Quarter

Same as "O/U (Spread)", but only the points scored during the fourth quarter are considered.

Asian Handicap – 4th  Quarter (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the fourth quarter are considered.

Even/Odd – 4th  Quarter

Same as "Even/Odd", but only the points scored during the fourth quarter are considered.

 

 

 

SOCCER LIVE

 

Article 1

All markets (except those relating to half time, overtime and penalties) refer to the result achieved at the end of regular playing time including injury time.

Article 2

If a match is postponed or suspended, Bookmaker reserves the right to void all bets related to the said match within 12hours from kickoff.

Article 3

If a market remains open after one or more goals have been scored, penalties taken and cards shown, Bookmaker reserves the right to void all related bets.

Article 4

In case of discrepancy of more than 5 minutes between the insertion of odds and the opening of the market, Bookmaker reserves the right to void all related bets.

Article 5

In case of incorrect result, Bookmaker reserves the right to void all related bets.

Article 6

If teams or categories are displayed with incorrect names, Bookmaker reserves the right to void all related bets.

Article 7

A yellow card is considered as one card; a red card is considered as two cards. The second yellow card shown to the same player, which would lead to a red card, is considered as one card. Consequently, no more than three cards can be shown to the same player.

Article 8

Cards shown after the regular playing time will not be taken into account.

Article 9

Cards shown to substituted players, managers and bench players will not be taken into account.

Article 11

Corners that are awarded but not taken will not be considered.

Markets

1X2

You need to predict the outcome of the whole match. Three outcomes are possible: 1 (home team wins), X (match ends in a draw), 2 (away team wins).

O/U (0.5, 1.5, 2.5, 3.5,…)

If the total number of goals scored during the match is lower than the spread, the winning selection is "under". If the total number of goals scored during the match is higher than the spread, the winning selection is "over".

Handicap

You need to predict the outcome of the match after a given handicap is added to or subtracted from the final result. The handicap can be assigned to the home team or to the away team.

When the handicap is assigned to the home team, possible outcomes are:

1 H (- spread): By subtracting the spread from the final score of the home team, the home team wins the match. Example: The selection 1 H (-1) on Arsenal-Liverpool will be successful if the result of the match is 2-0, 3-1, 3-0, 4-2, etc.

X H (+ spread): By adding the spread to the final score of the away team, the match results in a tie. Example: The selection X H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 2-1, 3-2, 4-3, etc.

2 H (+ spread): By adding the spread to the final score of the away team, the away team wins the match. Example: The selection 2 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-1, 1-2, 2-2, 2-3, etc.

When the handicap is assigned to the away team, possible outcomes are:

1 H (+ spread): By adding the spread to the final score of the home team, the home team wins the match. Example: The selection 1 H (+1) on Arsenal-Liverpool will be successful if the result of the match is 1-0, 1-1, 2-1, 2-2, 3-2, etc.

X H (- spread): By subtracting the spread from the final score of the away team, the match results in a tie. Example: The selection X H (-1) on Arsenal-Liverpool will be successful if the result of the match is 0-1, 1-2, 2-3, 3-4, etc.

2 H (- spread): By subtracting the spread from the final score of the away team, the away team wins the match. Example: The selection 2 H (-1) on Arsenal-Liverpool will be successful if the result of the match is 0-2, 0-3, 1-3, 2-4, etc.

O/U – Asian

The spread is divided in two spreads, the first one is obtained by adding 0.25 and the second is obtained by subtracting 0.25. Consequently, two selections are made, each one amounting to half of the total stake.

Example: Milan-Fiorentina; Over 0.75; Odd: 1.3; Stake: €100.

1st selection: Over 0.75 – 0.25 = Over 0.50 – Stake: €50

2nd selection: Over 0.75 + 0.25 = Over 1 – Stake: €50

- If no goal is scored, both selections are incorrect and the bet is lost.

- If one goal is scored, the selection "Over 0.50" is correct and the bet will be paid by multiplying the amount bet (€50) by the specified odd (1.3), while the amount bet on the selection Over 1 is refunded, because the spread coincides with the number of goals scored.

- If two or more goals are scored, both selections are correct and the win will be equal to the total amount bet (€100) multiplied by the specified off (1.3).

Asian Handicap

Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).

Draw No Bet(DNB)

You need to predict which team will win the match. If the match results in a draw, the bet will be declared void and will not be included in bonus calculation.

Who will win the rest of the match?

You need to predict the outcome of the match considering 0-0 as current result, regardless of the actual result. Example: If, when you place the bet, the actual result is 4-0, the result to be considered will be 0-0. This means that if the match ends 4-1, the result to consider would be 0-1.

Next Goal

You need to predict which team will score next goal. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).

DC (Double Chance)

You need to predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).

Correct Score / Correct Score Flex

You need to predict the exact result at the end of the match by selecting one of the available options.

Number of Goals – Home

You need to predict the number of goals scored by the home team.

Number of Goals – Away

You need to predict the number of goals scored by the away team.

Goal/No Goal (GG/NG)

Two outcomes are possible: GG (both teams score at least one goal during the match), NG (one or both teams do not score any goal during the match).

Even/Odd

You need to predict whether the total number of goals scored during the match will be even or odd. If the result is 0-0, the winning selection will be "even".

Kick Off

You need to predict which team will take the kick off.

1X2 – 1st HT

You need to predict the outcome of the first half of the match. Three outcomes are possible: 1 (home team leads), X (first half results in a draw), 2 (away team leads).

O/U – 1st HT (spread)

If the total number of goals scored during the first half is lower than the spread, the winning selection is "under". If the total number of goals scored during the first half is higher than the spread, the winning selection is "over".

O/U Asian – 1ST HT

Same as "O/U – Asian", but only the goals scored during the first half time are considered.

Asian Handicap – 1ST HT

Same as "Asian Handicap", but only the goals scored during the first half time are considered.

Who will win the rest of the rest HT?

You need to predict which team will win the first half time without considering the goals already scored.

Next Goal – 1ST HT

You need to predict which team will score next goal during the first half time. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).

Correct Score Flex– 1ST HT

You need to predict the correct score at the end of the first half time by selecting one of the available options.

1X2 – Extra Time

You need to predict the result of the match including extra time. Three outcomes are possible: 1 (home team wins), X (draw), 2 (away team wins).

O/U Extra Time (spread)

If the total number of goals scored during extra time is lower than the spread, the winning selection is "under". If the total number of goals scored during extra time is higher than the spread, the winning selection is "over".

Who will win the rest of extra time?

You need to predict which team will win extra time starting from the moment you place the bet.

Next Goal – Extra Time

You need to predict which team will score next goal during extra time. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).

Which team to win on penalties

You need to predict which team will win on penalties. Only goals scored on penalties will be considered.

Asian Handicap – Extra Time

Same as "Asian Handicap", but only the outcome of extra time is considered.

1X2 – 1ST Overtime Period

You need to predict the outcome of the first overtime period. Three outcomes are possible: 1 (home team wins the first overtime period), X (first overtime period results in a draw), 2 (away team wins the first overtime period).

Correct Score Flex – Extra Time

You need to predict the exact score at the end of the extra time by selecting one of the available options.

Corners

You need to predict which team will take the most corners. Three outcomes are possible: 1 (home team takes more corners), X (both teams take the same number of corners), 2 (away team takes more corners).

Cards

You need to predict which team will receive the most cards. Three outcomes are possible: 1 (home team receives more cards), X (both teams receive the same number of cards), 2 (away team receives more cards).

Handicap – Corners

You need to predict which team will take more corners after a given handicap has been applied.

O/U Corners (spread)

If the total number of corners taken during the match is lower than the spread, the winning selection is "under". If the total number of corners taken during the match is higher than the spread, the winning selection is "over".

Total Corners

You need to predict the total number of corners taken during the match.

Total Corners – Home

You need to predict the total number of corners taken by the home team during the match.

Total Corners – Away

You need to predict the total number of corners taken by the away team during the match.

O/U Corners – Home (spread)

If the total number of corners taken by the home team during the match is lower than the spread, the winning selection is "under". If the total number of corners taken by the home team during the match is higher than the spread, the winning selection is "over".

Over/Under Corners – Away (spread)

If the total number of corners taken by the away team during the match is lower than the spread, the winning selection is "under". If the total number of corners taken by the away team during the match is higher than the spread, the winning selection is "over".

Even/Odd – Corners

You need to predict whether the number of corners taken during the match will be even or odd. If no corners are taken, the winning selection is even.

Corners – 1ST HT

You need to predict which team will take the most corners during the first half time. Three outcomes are possible: 1 (home team takes more corners), X (both teams take the same number of corners), 2 (away team takes more corners).

Handicap Corners – 1ST HT

You need to predict which of the two teams will take more corners during the first half time, after a given handicap has been applied.

O/U Corners – 1ST HT (spread)

If the total number of corners taken during the first half time is lower than the spread, the winning selection is "under". If the total number of corners taken during the first half time is higher than the spread, the winning selection is "over".

Total Corners – 1ST HT

You need to predict the total number of corners taken during the first half of the match.

Corners Home – 1ST HT

You need to predict the total number of corners taken by the home team during the first half time.

Corners – AWAY – 1ST HT

You need to predict the total number of corners taken by the away team during the first half time.

O/U Corners Home – 1ST HT (spread)

If the total number of corners taken by the home team during the first half time is lower than the spread, the winning selection is "under". If the total number of corners taken by the home team during the first half time is higher than the spread, the winning selection is "over".

Over/Under Corners AWAY – 1ST HT (spread)

If the total number of corners taken by the away team during the first half time is lower than the spread, the winning selection is "under". If the total number of corners taken by the away team during the first half time is higher than the spread, the winning selection is "over".

Even/Odd Corners – 1ST HT

You need to predict whether the number of corners taken during the first half time will be odd or even. If no corners are taken during the first half time, the winning selection is "even".

O/U – Home (spread)

If the total number of goals taken by the home team is lower than the spread, the winning selection is "under". If the total number of goals taken by the home team is higher than the spread, the winning selection is "over".

Over/Under – AWAY (spread)

If the total number of goals taken by the away team is lower than the spread, the winning selection is "under". If the total number of goals taken by the away team is higher than the spread, the winning selection is "over".

Number of Goals

You need to predict the exact number of goals scored during the whole match.

Number of Goals – 1ST HT

You need to predict the exact number of goals scored during the first half time.

Number of Goals - Home – 1ST HT

You need to predict the exact number of goals scored by the home team during the first half time of the match.

Number of Goals - Away – 1ST HT

You need to predict the exact number of goals scored by the away team during the first half time of the match.

HT With More Goals

You need to predict which half time will have more goals. Three outcomes are possible: 1 HT (more goals scored during the first half time), X HT (same number of goals scored), 2 HT (more goals scored during the second half time).

When will next goal be scored?

You need to predict in which time range next goal will be scored.

O/U Cards (spread)

If the total number of cards shown during the match is lower than the spread, the winning selection is "under". If the total number of cards shown during the match is higher than the spread, the winning selection is "over".

Number of Cards

You need to predict the exact number of cards shown during the match.

Sending Off

You need to predict whether there will be any sending off (red card or double yellow card) during the match.

O/U Cards – Home (spread)

If the total number of cards shown to the home team during the match is lower than the spread, the winning selection is "under". If the total number of cards shown to the home team during the match is higher than the spread, the winning selection is "over".

Over/Under Cards – AWAY (spread)

If the total number of cards shown to the away team during the match is lower than the spread, the winning selection is "under". If the total number of cards shown to the away team during the match is higher than the spread, the winning selection is "over".

Total Cards

You need to predict the total number of cards shown during the match.

O/U Cards - Home - 1ST HT (spread)

If the total number of cards shown to the home team during the first half time is lower than the spread, the winning selection is "under". If the total number of cards shown to the home team during the first half time is higher than the spread, the winning selection is "over".

Over/Under Cards - AWAY - 1ST HT (spread)

If the total number of cards shown to the away team during the first half time is lower than the spread, the winning selection is "under". If the total number of cards shown to the away team during the first half time is higher than the spread, the winning away is "over".

Over/Under Cards – 1ST HT (spread)

If the total number of cards shown during the first half time is lower than the spread, the winning selection is "under". If the total number of cards shown during the first half time is higher than the spread, the winning away is "over".

Total Cards - 1ST HT

You need to predict the total number of cards shown during the first half of the match by selecting one of the ranges available.

Matchbet and Over/Under

You need to predict the outcome of the match and whether more or less than 2.5 goals will be scored. Six outcomes are possible: 1 / UNDER (home team wins and less than 3 goals are scored during the match); 2 / UNDER (away team wins and less than 3 goals are scored during the match); 1 / OVER (home team wins and more than 2 goals are scored during the match); 2 / OVER (away team wins and more than 2 goals are scored during the match); X / OVER (the match results in a draw and more than 2 goals are scored); X / UNDER (the match results in a draw and less than 3 goals are scores).

 

FORMULA 1 LIVE

 

Article 1

The outcome of a live Formula 1 event is based on the first official results published. Any further decisions taken by the relevant regulatory bodies (such as FIA) having the effect of changing or amending the results of the competition will not be taken into consideration.

Article 2

If a Formula 1 contest is officially postponed or suspended, all bets relating to it will stand if the competition is resumed and completed within 6 hours of the date originally scheduled. If the race is not completed within that time, all bets still open at the time of the interruption will be declared void, while already settled bets will remain valid.

Article 3

If the race had for some reason to be abandoned before 75% of the planned distance (rounded up to the nearest lap) has been completed, then the event will be declared void, even if the relevant federation should consider the competition completed and assign the points to the teams and the drivers.

Article 4

The outcome of a bet on live events relating to the qualifying session (Pole Position) is based on the first official results provided by the relevant federation.
Any penalties will not be taken into consideration. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.

Article 5

The outcome of a bet on live events relating to any of the practice sessions is based on the official times as recorded by the relevant federation. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.

Markets

Winner

You need to predict whether the selected driver will be the winner of the competition.
If the selection "Other" is available, this group will include all drivers who are not in the initial list of competitors. In no event shall any driver individually offered during a live event be included in the group "Other".

Podium

You need to predict whether the selected driver will reach the podium (first, second or third position).

HH

You need to predict which of the two drivers specified in the bet will achieve the best finishing position in the race. In the event that both drivers retire or are disqualified during the same lap, all best relating to this market will be declared void.

Winning Margin

You need to predict the margin by which the winner will win the race by selecting one the options available.

 

HOCKEY LIVE

 

Article 1

Unless otherwise stated, all markets (except the ones relating to quarters, overtime periods and penalties) refer to the result achieved at the end of regular playing time.

Article 2

If a match is postponed or suspended and not resumed on the same day, all bets relating to it will be declared void.

Article 3

If a market remains open after one or more goals have been scored, penalties taken and cards shown, Bookmaker reserves the right to void all related bets.

Article 4

In case of discrepancy of more than 2 minutes between the insertion of odds and the opening of the market, Bookmaker reserves the right to void all related bets.

MARKETS

1X2

You need to predict the outcome of the match. Three outcomes are possible: 1 (home team wins), X (match ends in a draw), 2 (away team wins).

O/U (spread)

If the total number of goals scored during the match is lower than the spread, the winning selection is "under". If the total number of goals scored during the match is higher than the spread, the winning selection is "over".

Handicap

You need to predict the outcome of the match after a given handicap is added to or subtracted from the final result. The handicap can be assigned to the home team or to the away team.

When the handicap is assigned to the home team, possible outcomes are:

1 H (- spread): By subtracting the spread from the final score of the home team, the home team wins the match. Example: The selection 1 H (-1) on Poland-Germany will be successful if the result of the match is 2-0, 3-1, 3-0, 4-2, etc.

X H (+ spread): By adding the spread to the final score of the away team, the match results in a tie. Example: The selection X H (+1) on Poland-Germany will be successful if the result of the match is 1-0, 2-1, 3-2, 4-3, etc.

2 H (+ spread): By adding the spread to the final score of the away team, the away team wins the match. Example: The selection 2 H (+1) on Poland-Germany will be successful if the result of the match is 0-1, 1-1, 1-2, 2-2, 2-3, etc.

When the handicap is assigned to the away team, possible outcomes are:

1 H (+ spread): By adding the spread to the final score of the home team, the home team wins the match. Example: The selection 1 H (+1) on Poland-Germany will be successful if the result of the match is 1-0, 1-1, 2-1, 2-2, 3-2, etc.

X H (- spread): By subtracting the spread from the final score of the away team, the match results in a tie. Example: The selection X H (-1) on Poland-Germany will be successful if the result of the match is 0-1, 1-2, 2-3, 3-4, etc.

2 H (- spread): By subtracting the spread from the final score of the away team, the away team wins the match. Example: The selection 2 H (-1) on Poland-Germany will be successful if the result of the match is 0-2, 0-3, 1-3, 2-4, etc.

Draw No Bet (DNB)

You need to predict the outcome of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins). If the match results in a draw, the bet will be declared void and won't be included in bonus calculation.

DC (Double Chance)

You need to predict the outcome of the whole match. Three outcomes are possible: 1X (home team wins or draws), X2 (away team wins or draws), 12 (home team wins or away team wins).

Next Goal

You need to predict which team will score next goal. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).

Who will Win the Period?

You need to predict which team will win the game period in progress at the time you place the bet.

Who will Win the Rest of the Match?

You need to predict the outcome of the match considering 0-0 as current result, regardless of the actual result. Example: If, when you place the bet, the actual result is 4-0, the result to be considered will be 0-0. This means that if the match ends 4-1, the result to consider would be 0-1.

Number of Goals – Home

You need to predict the number of goals scored by the home team.

Number of Goals – Away

You need to predict the number of goals scored by the away team.

Over/Under – Home (spread)

If the total number of goals scored by the home team during the match is lower than the spread, the winning selection is "under". If the total number of goals scored by the home team during the match is higher than the spread, the winning selection is "over".

Over/Under – Away (spread)

If the total number of goals scored by the away team during the match is lower than the spread, the winning selection is "under". If the total number of goals scored by the away team during the match is higher than the spread, the winning selection is "over".

Even/Odd

You need to predict whether the total number of goal scored during the match will be odd or even. If the result is 0-0, the winning selection will be "even".

O/U – 1st Period (spread)

If the total number of goals scored during the first period is lower than the spread, the winning selection is "under". If the total number of goals scored during the first period is higher than the spread, the winning selection is "over".

Who will Win the Rest of the First Period?

You need to predict which team will score more goals during the first period starting from the moment you place the bet.

O/U – 2nd Period (spread)

If the total number of goals scored during the second period is lower than the spread, the winning selection is "under". If the total number of goals scored during the second period is higher than the spread, the winning selection is "over".

Who will Win the Rest of the Second Period?

You need to predict which team will score more goals during the second period starting from the moment you place the bet.

Next Goal – Overtime

You need to predict which team will score next goal during the overtime period. Three outcomes are possible: 1 (home team scores), No Goal (no goal is scored), 2 (away team scores).

Who will Win the Rest of the Match? - Overtime

You need to predict which team will score more goals in the remaining playing time. For this bet type, only the goals scored during overtime are considered.

Who will Win on Penalties?

You need to predict which team will win on penalties. For this bet type, only goals scored on penalties will be considered.

HH (Including Overtimeand Penalties)

You need to predict the outcome of the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins). This bet type includes any goals scored during overtime and penalties.

Correct Score – Flex

You need to predict the exact result of the match by selecting one of the available options.

 

VOLLEY LIVE

 

Article 1

If a match is not completed for any reason, all bets relating to it will be declared void.

Article 2

None of the available markets include any "Golden Sets".

Article 3

In the event that a match is interrupted or postponed and not resumed on the same day, all bets relating to it will be declared void.

Article 4

If markets remain open with an incorrect result, which could significantly affect the odds, Bookmaker reserves the right to void all related bets.

Article 5

A standard match is divided into sets. Every single set ends once one of the two teams scores 25 points (except certain competitions where the final score ends at 21 points; in such cases Bookmaker is not due to prior communication and it is interest of the client to acquire information) with a margin of at least two points. Matches are best-of-five sets and the team who wins at least three sets is considered the winner.

Markets

HH

You need to predict which team will win the match. Two outcomes are possible: 1 (home team wins), 2 (away team wins).

Which Team to Win Set

You need to predict which team will win the set in progress at the moment you place the bet. Two outcomes are possible: 1 (home team wins), 2 (away team wins).

Asian Handicap (+/- 0.5, 1.5, 2.5, 3.5,…)

Asian Handicap does not allow the Player to bet on draw. Depending on the type of spread indicated, we distinguish between "Half-Goal Asian Handicap" (+/- 0.5, 1.5, 2.5 e 3.5), "Full-Goal Asian Handicap" (+/- 1, 2, 3 e 4), and "Double Asian Handicap" (+/- 0.25, 0.75, 1.25, 1.75, 2.25, 2.75, 3.25 e 3.75).

Asian Handicap – 1st Set (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the first set considered.

Asian Handicap – 2nd Set (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the second set considered.

Asian Handicap – 3rd Set (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the third set considered.

Asian Handicap – 4th Set (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the fourth set considered.

Asian Handicap – 5th Set (+/- 0.5, 1.5, 2.5, 3.5,…)

Same as "Asian Handicap", but only the points scored during the fifth set considered.

Which Team to Score XTH Point First – 1st Set

You need to predict which team will be the first to score a specified point of the first set.

Which Team to Score XTH Point First – 2nd Set

You need to predict which team will be the first to score a specified point of the second set.

Which Team to Score XTH Point First – 3rd Set

You need to predict which team will be the first to score a specified point of the third set.

Which Team to Score XTH Point First – 4th Set

You need to predict which team will be the first to score a specified point of the fourth set.

Which Team to Score XTH Point First – 5th Set

You need to predict which team will be the first to score a specified point of the fifth set.

Which Team to Score XTH Point – 1st Set

You need to predict which team will score a specified point of the first set. If the set ends before that point is scored, all bets relating to it will be declared void.

Which Team to Score XTH Point – 2nd Set

You need to predict which team will score a specified point of the second set. If the set ends before that point is scored, all bets relating to it will be declared void.

Which Team to Score XTH Point – 3rd Set

You need to predict which team will score a specified point of the third set. If the set ends before that point is scored, all bets relating to it will be declared void.

Which Team to Score XTH Point – 4th Set

You need to predict which team will score a specified point of the fourth set. If the set ends before that point is scored, all bets relating to it will be declared void.

Which Team to Score XTH Point – 5th Set

You need to predict which team will score a specified point of the fifth set. If the set ends before that point is scored, all bets relating to it will be declared void.

Final Result

You need to predict the final result of the match in terms of sets won by each team.

Number of Sets

You need to predict the number of sets that will be played during the match.

O/U (spread)

If the total number of points scored during the whole match is lower than the spread, the winning selection is "under". If the total number of points scored during the whole match is higher than the spread, the winning selection is "over".

O/U – 1st Set (spread)

If the total number of points scored during the first set is lower than the spread, the winning selection is "under". If the total number of points scored during the first set is higher than the spread, the winning selection is "over".

O/U – 2nd Set (spread)

If the total number of points scored during the second set is lower than the spread, the winning selection is "under". If the total number of points scored during the second set is higher than the spread, the winning selection is "over".

O/U – 3rd Set (spread)

If the total number of points scored during the third set is lower than the spread, the winning selection is "under". If the total number of points scored during the third set is higher than the spread, the winning selection is "over".

O/U – 4th Set (spread)

If the total number of points scored during the fourth set is lower than the spread, the winning selection is "under". If the total number of points scored during the fourth set is higher than the spread, the winning selection is "over".

O/U – 5th Set (spread)

If the total number of points scored during the fifth set is lower than the spread, the winning selection is "under". If the total number of points scored during the fifth set is higher than the spread, the winning selection is "over".

Even/Odd – 1st Set

You need to predict whether the total number of points scored during the first set will be even or odd.

Even/Odd –2nd Set

You need to predict whether the total number of points scored during the second set will be even or odd.

Even/Odd – 3rd Set

You need to predict whether the total number of points scored during the third set will be even or odd.

Even/Odd – 4th Set

You need to predict whether the total number of points scored during the fourth set will be even or odd.

Even/Odd – 5th Set

You need to predict whether the total number of points scored during the fifth set will be even or odd.

How Many Sets to Exceed Score Limit

You need to predict in how many sets the score limit (25 points for the first four sets, 15 points for the fifth set) will be exceeded.

 

TENNIS LIVE

 

General rules

Article 1

If a player retires, all bets relating to undefined markets will be declared void.

Article 2

In case of delays due, for example, to adverse weather conditions, all undefined markets will be reopened once the match is resumed.

Article 3

If markets remain open with an incorrect result, which could significantly affect the odds, Bookmaker reserves the right to void all related bets.

Article 4

If any players or teams are displayed incorrectly, Bookmaker reserves the right to void all related bets.

Markets

1-2

You need to predict the winner of the match. Two outcomes are possible: 1 (first player wins), 2 (second player wins).

Which Player to Win Set

You need to predict which player will win the set. Two outcomes are possible: 1 (first player wins), 2 (second player wins).

Which Player to Win XTH and Y TH Games of NTH Set

You need to predict which player will win two specified games of a specified set.

Final Result (Best of 3 SetS)

You need to predict the final result of a best-of-three-set match by selecting one of the available options.

Final Result (Best of 5 SetS)

You need to predict the final result of a best-of-five-set match by selecting one of the available options.

Number of Sets (Best of 3)

You need to predict the number of sets which will be played during a best-of-three-set match.

Number of Sets (Best of 5)

You need to predict the number of sets which will be played during a best-of-five-set match.

Who to Win XTH Game – 1st Set

You need to predict the winner of a specified game of the first set.

Who to Win XTH Game – 2nd Set

You need to predict the winner of a specified game of the second set.

Who to Win XTH Game – 3rd Set

You need to predict the winner of a specified game of the third set.

Who to Win XTH Game – 4th Set

You need to predict the winner of a specified game of the fourth set.

Who to Win XTH Game – 5th Set

You need to predict the winner of a specified game of the fifth set.

O/U Games (spread)

If the total number of games played during the match is lower than the spread, the winning selection is "under". If the total number of games played during the match is higher than the spread, the winning selection is "over".

O/U Games – 1st Set (spread)

If the total number of games played during the first set is lower than the spread, the winning selection is "under". If the total number of games played during the first set is higher than the spread, the winning selection is "over".

O/U Games – 2nd Set (spread)

If the total number of games played during the second set is lower than the spread, the winning selection is "under". If the total number of games played during the second set is higher than the spread, the winning selection is "over".

O/U Games – 3rd Set (spread)

If the total number of games played during the third set is lower than the spread, the winning selection is "under". If the total number of games played during the third set is higher than the spread, the winning selection is "over".

O/U Games – 4th Set (spread)

If the total number of games played during the fourth set is lower than the spread, the winning selection is "under". If the total number of games played during the fourth set is higher than the spread, the winning selection is "over".

O/U Games – 5th Set (spread)

If the total number of games played during the fifth set is lower than the spread, the winning selection is "under". If the total number of games played during the fifth set is higher than the spread, the winning selection is "over".

Even/Odd – Games

You need to predict whether the number of games played during the match will be even or odd.

Even/Odd – Games of NTH Set

You need to predict whether the number of games played during a specified set will be even or odd.

Result of Xth Game – 1st Set

You need to predict the exact result of a specified game of the first set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.

Result of Xth Game – 2nd Set

You need to predict the exact result of a specified game of the second set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.

Result of Xth Game – 3rd Set

You need to predict the exact result of a specified game of the third set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.

Result of Xth Game – 4th Set

You need to predict the exact result of a specified game of the fourth set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.

Result of Xth Game – 5th Set

You need to predict the exact result of a specified game of the fifth set. Eight outcomes are possible: First player wins to 0, First player wins to 15, First player wins to 30, First player wins to 40, Second player wins to 0, Second player wins to 15, Second player wins to 30, Second player wins to 40.

Result of Xth Game or Break – 1st Set

You need to predict the exact result of a specified game of the first set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.

Result of Xth Game or Break – 2nd Set

You need to predict the exact result of a specified game of the second set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.

Result of Xth Game or Break – 3rd Set

You need to predict the exact result of a specified game of the third set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.

Result of Xth Game or Break – 4th Set

You need to predict the exact result of a specified game of the fourth set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.

Result of Xth Game or Break – 5th Set

You need to predict the exact result of a specified game of the fifth set or whether the game will be won with a break point. Five outcomes are possible: Server wins to 0, Server wins to 15, Server wins to 30, Server wins to 40, Receiver wins.

 

HANDBALL LIVE

 

Article 1

Live bets on Handball are related to the outcome at the end of regular time, unless it is expressly stated in the type of bet. For the purposes of reporting will be considered valid only official sites of each competition.

Article 2

If a match is postponed or suspended, Bookmaker reserves the right to void all bets relating to it within a maximum of 12 hours from the start of the meeting.

MARKETS

1X2

You need to predict the final outcome of the match. The bet has three possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

1X2 First Half

You need to predict at the the end of first half. The bet has three possible outcomes: 1 (the home team wins the first half), X (the teams draw the first half), 2 (the away team wins the first half).

Asian Handicap (2 Way)

You need to predict the final outcome of the match by adding or subtracting to the final score the spread offered by Bookmaker.

Handicap First Half (2 Way)

You need to predict the outcome of the first half of the match by adding or subtracting to the final score the spread offered by Bookmaker.

Example:
If the spread offered is -6.5:

  • Betting on “Home” the bet is won if the home team wins with a margin of victory of at least 7 goal.
  • Betting on “Away” the bet is won if the team wins or loses by a margin of less than 7 goal.

Handicap (3 Way)

You need to predict the final outcome of the match by adding or subtracting to the final score the spread offered by Bookmaker. Three possible outcomes.

Example:
If the spread offered is -2:br>

  • Betting on "Home", the bet is won if the home team wins with a margin of victory of at least 3 goals.
  • Betting on "Draw" the bet is won if the home team with a winning margin of exactly 2 goals.
  • Betting on "Away" the bet is won if the match ends in a draw, if the team wins or if he loses by one goal.

Over/Under

You need to predict if, at the end of the game, the total number of goals scored be higher (Over) or less (under) the spread Bookmaker.

Over/Under First Half

You need to predict if, at the end of the first half, the total number of goals scored be higher (Over) or less (under) the spread Bookmaker.

Who scores Xth point?

You need to predict the first team that will reach the specified number of goals in the match. If neither team reaches the score indicated, the bet will be void.

Which team wins the race to X points?

You need to predict the first team that will reach the specified number of goals in the match.

Odd/Even

You need to predict if the total number of goals scored in the match is going to be odd or even.

Odd/Even for first half

You need to predict if the total number of goals scored in first half is going to be odd or even.

Winning margins, handball

Predefined range of goals a team wins by (e.g. HT wins by >10 ; 6-10 ; 1-5 ; 0 ; AT wins by 1-5 ; 6-10 ; >10).

 

RUGBY LIVE

 

Rugby Union and Rugby League (note: the regulations and the markets are the same but the sports are different).

Article 1

Live bets on Rugby Union/League are related to the outcome at the end of regular time, unless it is expressly stated in the type of bet. For the purposes of reporting will be considered valid only official sites of each competition.

Article 2

If a match is postponed or suspended, Bookmaker reserves the right to void all bets relating to it within a maximum of 12 hours from the start of the meeting.

MARKETS

1X2

You need to predict the winner of the match at the end of the regular time of play.

Double Chance

You need to predict the outcome of the meeting with two choices: 1-X, X-2, 1-2.

Draw No Bet (TaT)

You need to predict which team will win the match. If the two teams draw, the bet is void and will not be included in the calculation of a possible bonus.

Who wins the rest of the match?

You need to predict the outcome of the match without taking into account the possibly marked prior to placing the bet. The score stood at the time the bet is accepted will be indicated in the bet itself. Are offered three possible outcomes: 1 (the home team wins), X (the teams draw), 2 (the away team wins).

Handicap (2 way)

You have to predict the winner of adding or subtracting the spread offered by Bookmaker the final score.

Example:

  • If the spread offered is -6.5. Betting on the “Home” bet is won if the home team wins with a margin of victory of at least 7 points; “Away” betting on the bet is won if the away team wins or loses by a margin of less than 7 points.

Winning Margin

You need to predict the margin of victory of the winning team, at the end of regulation playing time.

Over / Under Points

You need to predict if, at the end of the match, the total number of points scored will be higher (over) or lower (under) the Bookmaker spread.

Over/Under Total Tries

You need to predict if, at the end of the meeting, the total number of tries scored will be higher, lower or within the band offered by Bookmaker.

Total margin

You need to predict the margin of points between the two teams at the end of the regular time of play (example: <28, 28-34, 35-41, 42-48, 49-55, 56-62,> 62).

Over / Under Points Home Team

You need to predict if, at the end of the meeting, the total number of points scored by the home team will be higher (Over) or lower (under) the spread Bookmaker.

Over / Under Points Away Team

You need to predict if, at the end of the meeting, the total number of points scored by the away team will be higher (Over) or lower (under) the spread Bookmaker.

Odd/Even

You need to predict if the total number of points scored will be odd or even.

1X2 First Half

You need to predict which team will be winner in first half.

Double Chance First Half

You need to predict the outcome of the first half with double chance: 1-X, X-2, 1-2.

Draw No Bet (HH) First Half

You need to predict which team will will be winner in first half. If the teams draw, the selection will be void and will not be included in the computation of a possible bonus.

Who wins the rest of the first half?

You need to predict the outcome of the first half without taking into account the possibly marked prior to placing the bet. The score stood at the time the bet is accepted will be indicated in the bet itself. Are offered three possible outcomes: 1 (the home team wins first half), X (the teams draw first half), 2 (the away team wins first half).

Handicap First Half (2 way)

You need to predict the winner of first half adding or subtracting the spread offered by Bookmaker the final score.

Example:

  • If the spread offered is -6.5:
    Betting on the “Home” bet is won if the home team wins the first half with a margin of victory of at least 7 points; “Away” betting on the bet is won if the away team wins or loses the first half by a margin of less than 7 points.

Winning Margin First Half

You need to predict the margin of victory of the winning team, at the end of first half.

Margin Total First Half

You need to predict the margin of points between the two teams at the end of the first half (ie: <28, 28-34, 35-41, 42-48, 49-55, 56-62,> 62).

Over / Under Points First Half

You need to predict if, at the end of the first half of the match, the total number of points scored will be higher (over) or lower (under) the Bookmaker spread.

Over / Under Points First Half Home Team

You need to predict if, at the end of the first half of the match, the total number of points scored by the home team will be higher (Over) or lower (under) the spread Bookmaker.

Over / Under Points First Half Away Team

You need to predict if, at the end of the first half of the match, the total number of points scored by the away team will be higher (Over) or lower (under) the spread Bookmaker.

Odd/Even Half Time

You need to predict if the total number of points scored during the first half will be odd or even.

 

Motorcycling Live

 

Article 1

The outcome of a live Motocycling event is based on the first official results published. Any further decisions taken by the relevant regulatory bodies (such as FIM) having the effect of changing or amending the results of the competition will not be taken into consideration.

Article 2

If a Motorcycling contest is officially postponed or suspended, all bets relating to it will stand if the competition is resumed and completed within 6 hours of the date originally scheduled. If the race is not completed within that time, all bets still open at the time of the interruption will be declared void, while already settled bets will remain valid.

Article 3

If the race had for some reason to be abandoned before 75% of the planned distance (rounded up to the nearest lap) has been completed, then the event will be declared void, even if the relevant federation should consider the competition completed and assign the points to the teams and the drivers.

Article 4

The outcome of a bet on live events relating to the qualifying session (Pole Position) is based on the first official results provided by the relevant federation. Any penalties will not be taken into consideration. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.

Article 5

The outcome of a bet on live events relating to any of the practice sessions is based on the official times as recorded by the relevant federation. Any driver who is not given an official finishing position will be deemed to be a loser. In order for bets on head-to-head races to be valid, the driver must take part in the qualifying sessions and obtain at least one official finishing position. If this is not the case, all bets relating to head-to-head races will be reimbursed and declared void.

MARKETS

Winner

You need to predict whether the selected driver will be the winner of the competition.

Winning Pole

You need to predict whether the selected driver will be the winner of the Pole.

Podium

You need to predict whether the selected driver will reach the podium (first, second or third position) at the end of the race.

Podium Pole

You need to predict whether the selected driver will reach the podium (first, second or third position) at the end of the pole.

HH Race

You need to predict which of the two drivers specified in the bet will achieve the best finishing position in the race. In the event that both drivers retire or are disqualified during the same lap, all best relating to this market will be declared void.

HH Pole

You need to predict which of the two drivers specified in the bet will achieve the best finishing position in the pole. In the event that both drivers retire or are disqualified during the same lap, all best relating to this market will be declared void.

 

Cycling Live

 

Article 1

The outcome of a bet on cycling will be defined according to the official results published at the moment of the medals ceremony. Any eventual decision which will be taken by the competent sporting bodies after the ceremony will not be taken into consideration. If a competition is reduced in time or is characterized by suspensions due to adverse weather conditions, the bets will be paid according to the officially published results.

Article 2

If a race is officially cancelled, all the relative bets on it will be declared void. If one of the legs of the whole race is suspended, all the relative bets will stand valid until the end of the leg or its eventual cancellation. When a single race is postponed or suspended, all relative bets will stand valid if the event is completed within midnight of the scheduled day for the match (reference is made to the time zone of the country where the match is played). If the event is not run or completed during this period, all the bets on the said event will be declared void
Se la gara non viene disputata o completata entro il suddetto termine, tutte le scommesse ad essa collegate saranno dichiarate void.

Markets

Winner

You need to predict the cyclist will win the event. If there is a draw, Ex Aequo rule will be applied. If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the live betting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection.

Rider in Pink/Yellow/Red

You need to predict the cyclist will wear the pink/yellow/red after the stage selected. If the "Any Other" selection is offered will be considered included into this all the runners that are not included into the list of runners at the start of the live betting event. Under no circumstances a runner that has previously offered during the live event will be included into the "Any Other" selection.

Head to Head

You need to predict which one of the two cyclists specified in the bet reaches the best placing in the final classification during the race. If one of the cyclists is eliminated in the same phase this type of bet will be declared void.

Placed

You need to predict the cyclist will reach the podium (first, second or third position). If there is a draw, Ex Aequo rule will be applied (Art. 8 in the General Rules section).

Winning Margin

You need to predict what will be the winning margin of the winner in the event.

 

 

Winter Sport

 

Article 1

The outcome of a bet on winter sports is based on the first official results published. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets will be settled according to the official results.

Article 2

If a contest is officially suspended or postponed, bets relating to it will stand if it is resumed and completed by midnight (CET) the day after the date originally scheduled for the meeting. If the match is not played or completed within that time, all bets relating to it will be declared void.

Article 3

If one of the selected participants should not take part in the competition, all bets relating to his/her performance will be declared void.

Article 4

If during competitions consisting of two rounds both competitors withdraw during the first round, the bet will be declared void.

 

 

Winter Sport - Markets

 

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake.Any later investigations carried out by the official bodies of the competition will not count.Any bets on teams that do not complete their series of matches will be considered valid for all purposes. If not specified, the bet reverse to the event race.

HH

You need to predict which of the two competitors specified in the bet will achieve the best position in the event. If you were to withdraw or both were disqualified this type of bet will be void. If one or both competitors were unable to take part in the event this type of bet will be void.

 

TENNIS

 

Article 1

Tennis matches are divided into sets. Depending on the type of tournament, best-of-five or best-of-three-set matches are played. Each set consists of six or more games.

Article 2

If a tennis match is officially postponed or suspended, all bets relating to it will stand if the match is resumed and completed by midnight (CET) following 72 hours of the official starting date. If the match is not played or completed within that time, all bets relating to it will be declared void.

Article 3

If one of the competitors actually participating to a tennis match doesn’t coincide with the competitor officially scheduled, Bookmaker will void all bets relating to the match.

Article 4

If a match is not played due to the withdrawal of one of the players before the start, the event will be declared void.

Article 5

If one of the players withdraws after the match has started and before the end of the first set, all bets relating to the match will be declare void.

Article 6

If one of the players withdraws after the end of the first set, his/her opponent will be considered the winner. All the bets related will be declared void execept the bet realted to the first set, that will be paid based on the results obtained during the match.

Article 7

The outcome of a bet is based on the result obtained on the playing field and approved by the referee at the end of the match. Following decisions taken by sports authorities that affect the result obtained on the playing field, will not be considered.

 

 

TENNIS – MAKETS

 

1 - 2

You need to predict the winner of the match. Two outcomes are possible: 1 (the first player wins the match), 2 (the second player wins the match). If a player withdraws before the first set is over, all bets relating to the event will be declared void. If he/she retires after the first set, his/her opponent will be considered the winner.

Odd/Even

You need to predict whether the total number of games played during the match will be even or odd. For this bet type, a tie break is considered to be a game. In case of doubles, the calculation of games will consider the last set played for the determination of the winner as a game to assign to the winning couple (the third set if it's a 3-set match, the fifth set if it's a 5-set match). If a player/couple retires during the match, all bets relating to the event will be declared void.

Set Betting

You need to predict the exact result of the match (sets won by each player). If a player retires during the match, all bets relating to the event will be declared void.

Over/Under Games (spread)

You need to predict whether the total number of games played during the match will be over or under the spread indicated by Bookmaker. For this bet type, a tie break is considered to be a game. In case of doubles, the calculation of games will consider the last set played for the determination of the winner as a game to assign to the winning couple (the third set if it's a 3-set match, the fifth set if it's a 5-set match). If a player/couple retires during the match, all bets relating to the event will be declared void.

Handicap Games (spread)

You need to predict the winner of the match after a given handicap has been added to or subtracted from the final result. For this bet type, a tie break is considered to be a game. In case of doubles, the calculation of games will consider the last set played for the determination of the winner as a game to assign to the winning couple (the third set if it's a 3-set match, the fifth set if it's a 5-set match). If a player/couple retires during the match, all bets relating to the event will be declared void.

Example: 
1H (-4.5): The outcome of the bet will be successful if the first player wins by a margin of at least 5 games. 
2H (+4.5): The outcome of the bet will be successful if the second player wins the match or if his/her opponent wins by a margin of maximum 4 games.

1st Set

You need to predict the winner of the first set of the match. Two outcomes are possible: 1 1st SET (the first player wins the first set); 2 1st SET (the second player wins the first set). If a player retires before the match is over, all bets relating to this bet type will be declared void. If the withdrawal or disqualification occurs after the end of the first set, the opponent will be declared the winner and the bets on the first set will be paid based on the results obtained during the match.

2nd Set

You need to predict the winner of the first set of the match. Two outcomes are possible: 1 2nd SET (the first player wins the second set); 2 1st SET (the second player wins the second set). If a player retires before the match is over, all bets relating to this bet type will be declared void .If the withdrawal or disqualification occurs after the end of the second set, the opponent will be declared the winner and the bets on the second set will be paid based on the results obtained during the match.

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

Head to Head (HH)

You need to predict which of the two players specified in the bet will achieve the highest finish. If tennis players competing for the same direct confrontation will be eliminated in the same round in the event it will be considered in the order: the number of sets won in that round, the lowest number of sets lost in that round, the number of games won in that round, the fewest games lost in that round. In case of a tie the previous rules would need to apply to the previous round, and so on until a winner can not be determined by direct confrontation. If it is not possible to determine the winner of its direct confrontation the bet will be void. If a player retires before the tournament begins this selection of the bet will be void.

Combo

You need to predict the outcomes both match winner and Over/Under for the bet to be won. On this bet, a tie-break is considered as a game. The score achieved in tie-break is equal to one game.

 

Special Tennis- ATP and WTA

 

Finalists

You need to predict the pair of players who reach the final of the tournament.

Reaches the final

You need to predict the player that will reach the final of the tournament.

Winning Quarter-Final

You need to predict the winner of each quarter-final of the tournament.

Quarter-Final of origin of the winner

You need to predict the quarter-final from which the winner of the tournament comes (first/second/third/fourth).

Total Sets Lost Over/Under

You need to predict how many sets will lose the player during the tournament.

Total Sets Won Over/Under

You need to predict how many sets will win the player during the tournament.

Elimination Stage

You need to predict in which stage the player will be eliminated from the tournament.

Double Result (1st Set/HH)

One has to predict the combination of results that will occur at the end of the match. You will find these possible combinations:

  • 1/1: the player 1 wins the 1st Set and wins the match
  • 1/2: the player 1 wins the 1st Set and loses the match
  • 2/2: the player 2 wins the 1st Set and wins the match
  • 2/1: the player 2 wins the 1st Set and loses the match

If the match has started but is not completed, all the bets will be void.

Note

If a player does not take part in the competition, all bets involved will be void.

 

Table Tennis

 

Article 1

A match consists of nine games and who wins the first five games is the winner of the whole match. In order to win a game, it is necessary to reach a score of 11 with a margin of 2 points.

Article 2

If a match is officially postponed or suspended, all bets relating to it will stand if the game is resumed or completed within 12 hours from the time of the suspension. If the match is not played or completed within that time, all bets relating to it will be declared void.

Article 3

If one of the players retires before the start of the match, all bets relating to the match will be declared void. If he/she retires after the start of the match, his/her opponent is considered the winner.

Article 4

Bets relating to the performance of a player in a tournament or in a specific stage of a tournament will be voided if the player retires before the first match of the tournament. Bets stand if he/she retires after the start of the first match.

 

 

 

 

 

 

Table Tennis - Markets

 

HH

Occorre pronosticare il vincitore dell’incontro. Vengono offerti due possibili esiti: 1 HH (il primo giocatore vince l’incontro), 2 HH (il secondo giocatore vince l’incontro).

Vincente

Occorre pronosticare il vincitore di un determinato campionato, gara o torneo. Qualora due o più concorrenti terminino la manifestazione nella stessa posizione, inclusi eventuali play-off, si applicherà la regola dell’ex-aequo. In caso di ex-aequo, la vincita sarà calcolata dividendo la quota giocata per il numero dei vincitori e moltiplicando la stessa per l’importo scommesso. Eventuali indagini successive portate HH

You need to predict the winner of the match. Two outcomes are possible: 1 HH (the first player wins the match), 2 HH (the second player wins the match).

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake.Any later investigations carried out by the official bodies of the competition will not count.Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

 avanti dagli organi ufficiali della manifestazione non saranno tenute in considerazione. Eventuali scommesse su squadre che non dovessero completare la propria serie di incontri saranno considerate valide a tutti gli effetti.

 

Sailing

 

Article 1

The outcome of a bet on athletics is based on the first official results published. If a competition were to be reduced in duration or interrupted due to adverse weather conditions, bets will be settled according to official results.

Article 2

If an event is officially cancelled, all bets relating to it will be declared void. If an event is postponed or suspended, all bets relating to it will stand until its conclusion or its official cancellation.

Article 3

If a team doesn’t take part in the competition, all bets relating to its performance will be declared void.

 

Sailing – Markets

 

Winner

You need to predict the winner of a specified championship, tournament or competition. In the event that two or more competitors finish in the same position, including any playoffs, the dead-heat rule will apply. In such a case, the pay-out will be calculated by dividing the odd by the number of winners and by multiplying the result by the stake. Any later investigations carried out by the official bodies of the competition will not count. Any bets on teams that do not complete their series of matches will be considered valid for all purposes.

HH

You need to predict the winner of the competition. Two outcomes are possible: 1 HH (first player wins), 2 HH (second player wins). In the event of a tie, all bets relating to the event will be declared void and they won’t count for bonus calculation.